2012-03-02 16:52:13 +01:00
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/*! \file pause.c
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* \brief Pause state.
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*/
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2012-03-04 13:32:42 +01:00
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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2012-03-02 16:52:13 +01:00
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#include <stdio.h>
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2012-03-03 21:58:14 +01:00
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#include "config.h"
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2012-03-02 16:52:13 +01:00
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#include "pause.h"
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2012-03-04 15:57:23 +01:00
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#include "menu.h"
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2012-03-08 22:21:02 +01:00
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#include "level.h"
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#include "loading.h"
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2012-03-02 16:52:13 +01:00
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int Pause_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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2012-03-07 23:23:39 +01:00
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if ((game->menu.menustate==MENUSTATE_OPTIONS) && ((ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3)))) {
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2012-03-08 19:26:30 +01:00
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al_play_sample_instance(game->menu.click);
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2012-03-13 12:52:57 +01:00
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ChangeMenuState(game,MENUSTATE_PAUSE);
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2012-03-08 17:38:40 +01:00
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} else if ((game->menu.menustate==MENUSTATE_VIDEO) && ((ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3)))) {
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2012-03-08 19:26:30 +01:00
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al_play_sample_instance(game->menu.click);
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2012-03-13 12:52:57 +01:00
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ChangeMenuState(game,MENUSTATE_OPTIONS);
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2012-03-08 22:21:02 +01:00
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if (game->menu.options.fullscreen!=game->fullscreen) {
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al_toggle_display_flag(game->display, ALLEGRO_FULLSCREEN_WINDOW, game->menu.options.fullscreen);
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al_clear_to_color(al_map_rgb(0,0,0));
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al_flip_display();
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game->fullscreen = game->menu.options.fullscreen;
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if (game->fullscreen) al_hide_mouse_cursor(game->display);
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else al_show_mouse_cursor(game->display);
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Shared_Unload(game);
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Shared_Load(game);
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2012-03-10 16:32:45 +01:00
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al_clear_to_color(al_map_rgb(0,0,0));
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al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.0234, al_get_display_height(game->display)*0.85, ALLEGRO_ALIGN_LEFT, "Loading...");
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al_flip_display();
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2012-03-08 22:21:02 +01:00
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Loading_Unload(game);
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Loading_Load(game);
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Menu_Unload(game);
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Menu_Preload(game);
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Level_UnloadBitmaps(game);
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Level_PreloadBitmaps(game);
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Pause_Unload_Real(game);
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Pause_Preload(game);
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Pause_Load(game);
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}
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2012-03-07 23:23:39 +01:00
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} else return Menu_Keydown(game, ev);
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2012-03-02 16:52:13 +01:00
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return 0;
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}
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2012-03-04 13:24:35 +01:00
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void Pause_Preload(struct Game* game) {
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game->pause.bitmap = NULL;
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2012-04-30 00:55:27 +02:00
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game->pause.derpy = LoadScaledBitmap("levels/derpy_pause.png", al_get_display_width(game->display)*0.53, al_get_display_height(game->display)*0.604);
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2012-03-04 16:52:05 +01:00
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PrintConsole(game,"Pause preloaded.");
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2012-03-08 22:21:02 +01:00
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if (!game->menu.loaded) {
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PrintConsole(game,"Pause: Preloading GAMESTATE_MENU...");
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Menu_Preload(game);
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}
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2012-03-04 13:24:35 +01:00
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}
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2012-03-02 16:52:13 +01:00
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void Pause_Load(struct Game* game) {
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game->gamestate=game->loadstate;
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2012-03-02 17:47:02 +01:00
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game->loadstate=GAMESTATE_PAUSE;
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2012-03-02 16:52:13 +01:00
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DrawGameState(game);
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2012-03-02 17:47:02 +01:00
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game->loadstate=game->gamestate;
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2012-03-02 16:52:13 +01:00
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game->gamestate=GAMESTATE_PAUSE;
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ALLEGRO_BITMAP *fade = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(fade);
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al_clear_to_color(al_map_rgb(0,0,0));
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al_set_target_bitmap(al_get_backbuffer(game->display));
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al_draw_tinted_bitmap(fade,al_map_rgba_f(1,1,1,0.75),0,0,0);
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game->pause.bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->pause.bitmap);
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al_draw_bitmap(al_get_backbuffer(game->display), 0, 0, 0);
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2012-03-04 13:24:35 +01:00
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al_draw_bitmap(game->pause.derpy, 0.47*al_get_display_width(game->display), al_get_display_height(game->display)*0.396, 0);
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2012-03-02 16:52:13 +01:00
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al_set_target_bitmap(al_get_backbuffer(game->display));
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2012-03-03 23:13:35 +01:00
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al_destroy_bitmap(fade);
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2012-03-13 12:52:57 +01:00
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ChangeMenuState(game,MENUSTATE_PAUSE);
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2012-03-04 16:52:05 +01:00
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PrintConsole(game,"Game paused.");
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2012-03-07 15:20:16 +01:00
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al_play_sample_instance(game->menu.click);
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2012-03-02 16:52:13 +01:00
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}
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void Pause_Draw(struct Game* game) {
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al_draw_bitmap(game->pause.bitmap, 0, 0, 0);
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2012-03-03 21:58:14 +01:00
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al_draw_text_with_shadow(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
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al_draw_text_with_shadow(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Game paused.");
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2012-03-07 22:06:19 +01:00
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DrawMenuState(game);
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2012-03-02 16:52:13 +01:00
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}
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2012-03-04 13:24:35 +01:00
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void Pause_Unload_Real(struct Game* game) {
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2012-03-04 15:57:23 +01:00
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PrintConsole(game,"Pause unloaded.");
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2012-03-04 13:24:35 +01:00
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if (game->pause.bitmap) al_destroy_bitmap(game->pause.bitmap);
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al_destroy_bitmap(game->pause.derpy);
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}
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2012-03-02 16:52:13 +01:00
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void Pause_Unload(struct Game* game) {
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game->gamestate=game->loadstate;
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UnloadGameState(game);
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2012-03-04 15:57:23 +01:00
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PrintConsole(game, "Pause: Unloading GAMESTATE_MENU...");
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Menu_Unload(game);
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2012-03-02 16:52:13 +01:00
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}
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