libsuperderpy/src/pause.c
Sebastian Krzyszkowiak a4756eaeb0 implement fps counter
2012-05-04 00:26:24 +02:00

112 lines
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4.7 KiB
C

/*! \file pause.c
* \brief Pause state.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <stdio.h>
#include "config.h"
#include "pause.h"
#include "menu.h"
#include "level.h"
#include "loading.h"
int Pause_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
if ((game->menu.menustate==MENUSTATE_OPTIONS) && ((ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3)))) {
al_play_sample_instance(game->menu.click);
ChangeMenuState(game,MENUSTATE_PAUSE);
} else if ((game->menu.menustate==MENUSTATE_VIDEO) && ((ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3)))) {
al_play_sample_instance(game->menu.click);
ChangeMenuState(game,MENUSTATE_OPTIONS);
if (game->menu.options.fullscreen!=game->fullscreen) {
al_toggle_display_flag(game->display, ALLEGRO_FULLSCREEN_WINDOW, game->menu.options.fullscreen);
al_clear_to_color(al_map_rgb(0,0,0));
al_flip_display();
game->fullscreen = game->menu.options.fullscreen;
if (game->fullscreen) al_hide_mouse_cursor(game->display);
else al_show_mouse_cursor(game->display);
Shared_Unload(game);
Shared_Load(game);
al_clear_to_color(al_map_rgb(0,0,0));
al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.0234, al_get_display_height(game->display)*0.85, ALLEGRO_ALIGN_LEFT, "Loading...");
al_flip_display();
Loading_Unload(game);
Loading_Load(game);
Menu_Unload(game);
Menu_Preload(game);
Level_UnloadBitmaps(game);
Level_PreloadBitmaps(game);
Pause_Unload_Real(game);
Pause_Preload(game);
Pause_Load(game);
}
} else return Menu_Keydown(game, ev);
return 0;
}
void Pause_Preload(struct Game* game) {
game->pause.bitmap = NULL;
game->pause.derpy = LoadScaledBitmap("levels/derpy_pause.png", al_get_display_width(game->display)*0.53, al_get_display_height(game->display)*0.604);
PrintConsole(game,"Pause preloaded.");
if (!game->menu.loaded) {
PrintConsole(game,"Pause: Preloading GAMESTATE_MENU...");
Menu_Preload(game);
}
}
void Pause_Load(struct Game* game) {
game->gamestate=game->loadstate;
game->loadstate=GAMESTATE_PAUSE;
DrawGameState(game);
game->loadstate=game->gamestate;
game->gamestate=GAMESTATE_PAUSE;
ALLEGRO_BITMAP *fade = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(fade);
al_clear_to_color(al_map_rgb(0,0,0));
al_set_target_bitmap(al_get_backbuffer(game->display));
al_draw_tinted_bitmap(fade,al_map_rgba_f(1,1,1,0.75),0,0,0);
game->pause.bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->pause.bitmap);
al_draw_bitmap(al_get_backbuffer(game->display), 0, 0, 0);
al_draw_bitmap(game->pause.derpy, 0.47*al_get_display_width(game->display), al_get_display_height(game->display)*0.396, 0);
al_set_target_bitmap(al_get_backbuffer(game->display));
al_destroy_bitmap(fade);
ChangeMenuState(game,MENUSTATE_PAUSE);
PrintConsole(game,"Game paused.");
al_play_sample_instance(game->menu.click);
}
void Pause_Draw(struct Game* game) {
al_draw_bitmap(game->pause.bitmap, 0, 0, 0);
al_draw_text_with_shadow(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
al_draw_text_with_shadow(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Game paused.");
DrawMenuState(game);
}
void Pause_Unload_Real(struct Game* game) {
PrintConsole(game,"Pause unloaded.");
if (game->pause.bitmap) al_destroy_bitmap(game->pause.bitmap);
al_destroy_bitmap(game->pause.derpy);
}
void Pause_Unload(struct Game* game) {
game->gamestate=game->loadstate;
UnloadGameState(game);
PrintConsole(game, "Pause: Unloading GAMESTATE_MENU...");
Menu_Unload(game);
}