libsuperderpy/src/pause.c

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/*! \file pause.c
* \brief Pause state.
*/
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/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
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#include <stdio.h>
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#include "config.h"
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#include "pause.h"
int Pause_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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if ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.options==0) && (game->pause.selected==0))) {
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al_destroy_bitmap(game->pause.bitmap);
game->gamestate = game->loadstate;
}
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else if ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.options==0) && (game->pause.selected==1)) {
UnloadGameState(game);
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_MAP;
} else if (ev->keyboard.keycode==ALLEGRO_KEY_UP) {
game->pause.selected--;
if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
} else if (ev->keyboard.keycode==ALLEGRO_KEY_DOWN) {
game->pause.selected++;
if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
} else if ((!game->pause.options) && (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.selected==3)) || (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) {
if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
return 1;
} else if (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (!game->pause.options) && (game->pause.selected==2)) || (((game->pause.options) && ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) || (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.selected==3))))) {
if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
game->pause.options=!game->pause.options;
game->pause.selected=0;
PrintConsole(game, "options state changed %d", game->pause.options);
} else if ((game->pause.options) && (game->pause.selected==2)) {
al_stop_samples();
if ((game->music) && (game->fx)) { game->music=0; SetConfigOption("[SuperDerpy]", "music", "0"); }
else if (game->fx) { game->music=1; game->fx=0; SetConfigOption("[SuperDerpy]", "music", "1"); SetConfigOption("[SuperDerpy]", "fx", "0"); }
else if (game->music) { game->music=0; SetConfigOption("[SuperDerpy]", "music", "0"); }
else { game->music=1; game->fx=1; SetConfigOption("[SuperDerpy]", "music", "1"); SetConfigOption("[SuperDerpy]", "fx", "1"); }
if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
//play_samples(game);
}
if (game->pause.selected==-1) game->pause.selected=3;
if (game->pause.selected==4) game->pause.selected=0;
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return 0;
}
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void Pause_Preload(struct Game* game) {
game->pause.bitmap = NULL;
game->pause.derpy = al_create_bitmap(al_get_display_width(game->display)*0.53, al_get_display_height(game->display)*0.604);
al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
ALLEGRO_BITMAP *derpy = al_load_bitmap( "data/derpy_pause.png" );
al_set_new_bitmap_flags(ALLEGRO_MAG_LINEAR | ALLEGRO_MIN_LINEAR);
al_set_target_bitmap(game->pause.derpy);
ScaleBitmap(derpy, al_get_display_width(game->display)*0.53, al_get_display_height(game->display)*0.604);
al_set_target_bitmap(al_get_backbuffer(game->display));
al_destroy_bitmap(derpy);
}
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void Pause_Load(struct Game* game) {
game->gamestate=game->loadstate;
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game->loadstate=GAMESTATE_PAUSE;
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DrawGameState(game);
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game->loadstate=game->gamestate;
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game->gamestate=GAMESTATE_PAUSE;
ALLEGRO_BITMAP *fade = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(fade);
al_clear_to_color(al_map_rgb(0,0,0));
al_set_target_bitmap(al_get_backbuffer(game->display));
al_draw_tinted_bitmap(fade,al_map_rgba_f(1,1,1,0.75),0,0,0);
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//al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE,"Game paused!");
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game->pause.bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->pause.bitmap);
al_draw_bitmap(al_get_backbuffer(game->display), 0, 0, 0);
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al_draw_bitmap(game->pause.derpy, 0.47*al_get_display_width(game->display), al_get_display_height(game->display)*0.396, 0);
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al_set_target_bitmap(al_get_backbuffer(game->display));
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al_destroy_bitmap(fade);
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game->pause.selected=0;
game->pause.options=0;
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}
void Pause_Draw(struct Game* game) {
al_draw_bitmap(game->pause.bitmap, 0, 0, 0);
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al_draw_text_with_shadow(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
al_draw_text_with_shadow(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Game paused.");
ALLEGRO_FONT *font;
char* text;
font = game->menu.font; if (game->pause.selected==0) font = game->menu.font_selected;
text = "Resume game"; if (game->pause.options) text="Control settings";
al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE, text);
font = game->menu.font; if (game->pause.selected==1) font = game->menu.font_selected;
text = "Return to map"; if (game->pause.options) text="Video settings";
al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.6, ALLEGRO_ALIGN_CENTRE, text);
font = game->menu.font; if (game->pause.selected==2) font = game->menu.font_selected;
text = "Options"; if (game->pause.options) {
if ((game->music) && (game->fx))
text="Sounds: all";
else if (game->music)
text="Sounds: music only";
else if (game->fx)
text="Sounds: fx only";
else
text="Sounds: none";
}
al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.7, ALLEGRO_ALIGN_CENTRE, text);
font = game->menu.font; if (game->pause.selected==3) font = game->menu.font_selected;
text = "Exit"; if (game->pause.options) text="Back";
al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.8, ALLEGRO_ALIGN_CENTRE, text);
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DrawConsole(game);
}
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void Pause_Unload_Real(struct Game* game) {
if (game->pause.bitmap) al_destroy_bitmap(game->pause.bitmap);
al_destroy_bitmap(game->pause.derpy);
}
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void Pause_Unload(struct Game* game) {
game->gamestate=game->loadstate;
UnloadGameState(game);
}