/*! \file pause.c * \brief Pause state. */ /* * Copyright (c) Sebastian Krzyszkowiak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include "config.h" #include "pause.h" int Pause_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { if ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.options==0) && (game->pause.selected==0))) { al_destroy_bitmap(game->pause.bitmap); game->gamestate = game->loadstate; } else if ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.options==0) && (game->pause.selected==1)) { UnloadGameState(game); game->gamestate = GAMESTATE_LOADING; game->loadstate = GAMESTATE_MAP; } else if (ev->keyboard.keycode==ALLEGRO_KEY_UP) { game->pause.selected--; if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL); } else if (ev->keyboard.keycode==ALLEGRO_KEY_DOWN) { game->pause.selected++; if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL); } else if ((!game->pause.options) && (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.selected==3)) || (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) { if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL); return 1; } else if (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (!game->pause.options) && (game->pause.selected==2)) || (((game->pause.options) && ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) || (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.selected==3))))) { if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL); game->pause.options=!game->pause.options; game->pause.selected=0; PrintConsole(game, "options state changed %d", game->pause.options); } else if ((game->pause.options) && (game->pause.selected==2)) { al_stop_samples(); if ((game->music) && (game->fx)) { game->music=0; SetConfigOption("[SuperDerpy]", "music", "0"); } else if (game->fx) { game->music=1; game->fx=0; SetConfigOption("[SuperDerpy]", "music", "1"); SetConfigOption("[SuperDerpy]", "fx", "0"); } else if (game->music) { game->music=0; SetConfigOption("[SuperDerpy]", "music", "0"); } else { game->music=1; game->fx=1; SetConfigOption("[SuperDerpy]", "music", "1"); SetConfigOption("[SuperDerpy]", "fx", "1"); } if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL); //play_samples(game); } if (game->pause.selected==-1) game->pause.selected=3; if (game->pause.selected==4) game->pause.selected=0; return 0; } void Pause_Preload(struct Game* game) { game->pause.bitmap = NULL; game->pause.derpy = al_create_bitmap(al_get_display_width(game->display)*0.53, al_get_display_height(game->display)*0.604); al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP); ALLEGRO_BITMAP *derpy = al_load_bitmap( "data/derpy_pause.png" ); al_set_new_bitmap_flags(ALLEGRO_MAG_LINEAR | ALLEGRO_MIN_LINEAR); al_set_target_bitmap(game->pause.derpy); ScaleBitmap(derpy, al_get_display_width(game->display)*0.53, al_get_display_height(game->display)*0.604); al_set_target_bitmap(al_get_backbuffer(game->display)); al_destroy_bitmap(derpy); } void Pause_Load(struct Game* game) { game->gamestate=game->loadstate; game->loadstate=GAMESTATE_PAUSE; DrawGameState(game); game->loadstate=game->gamestate; game->gamestate=GAMESTATE_PAUSE; ALLEGRO_BITMAP *fade = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); al_set_target_bitmap(fade); al_clear_to_color(al_map_rgb(0,0,0)); al_set_target_bitmap(al_get_backbuffer(game->display)); al_draw_tinted_bitmap(fade,al_map_rgba_f(1,1,1,0.75),0,0,0); //al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE,"Game paused!"); game->pause.bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); al_set_target_bitmap(game->pause.bitmap); al_draw_bitmap(al_get_backbuffer(game->display), 0, 0, 0); al_draw_bitmap(game->pause.derpy, 0.47*al_get_display_width(game->display), al_get_display_height(game->display)*0.396, 0); al_set_target_bitmap(al_get_backbuffer(game->display)); al_destroy_bitmap(fade); game->pause.selected=0; game->pause.options=0; } void Pause_Draw(struct Game* game) { al_draw_bitmap(game->pause.bitmap, 0, 0, 0); al_draw_text_with_shadow(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy"); al_draw_text_with_shadow(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Game paused."); ALLEGRO_FONT *font; char* text; font = game->menu.font; if (game->pause.selected==0) font = game->menu.font_selected; text = "Resume game"; if (game->pause.options) text="Control settings"; al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE, text); font = game->menu.font; if (game->pause.selected==1) font = game->menu.font_selected; text = "Return to map"; if (game->pause.options) text="Video settings"; al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.6, ALLEGRO_ALIGN_CENTRE, text); font = game->menu.font; if (game->pause.selected==2) font = game->menu.font_selected; text = "Options"; if (game->pause.options) { if ((game->music) && (game->fx)) text="Sounds: all"; else if (game->music) text="Sounds: music only"; else if (game->fx) text="Sounds: fx only"; else text="Sounds: none"; } al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.7, ALLEGRO_ALIGN_CENTRE, text); font = game->menu.font; if (game->pause.selected==3) font = game->menu.font_selected; text = "Exit"; if (game->pause.options) text="Back"; al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.8, ALLEGRO_ALIGN_CENTRE, text); DrawConsole(game); } void Pause_Unload_Real(struct Game* game) { if (game->pause.bitmap) al_destroy_bitmap(game->pause.bitmap); al_destroy_bitmap(game->pause.derpy); } void Pause_Unload(struct Game* game) { game->gamestate=game->loadstate; UnloadGameState(game); }