libsuperderpy/src/libsuperderpy.c

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/*! \file main.c
* \brief Main file of SuperDerpy engine.
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*
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* Contains basic functions shared by all views.
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*/
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/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Also, ponies.
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*/
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#include <stdio.h>
#include <math.h>
#include <locale.h>
#include <dlfcn.h>
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#include <unistd.h>
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#include <libgen.h>
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#include <allegro5/allegro_primitives.h>
#include <allegro5/allegro_acodec.h>
#include <allegro5/allegro_ttf.h>
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#ifdef ALLEGRO_MACOSX
#include <mach-o/dyld.h>
#include <sys/param.h>
#endif
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#include "internal.h"
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#include "libsuperderpy.h"
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SYMBOL_EXPORT struct Game* libsuperderpy_init(int argc, char** argv, const char* name) {
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struct Game *game = malloc(sizeof(struct Game));
game->name = name;
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#ifdef ALLEGRO_MACOSX
char exe_path[MAXPATHLEN];
uint32_t size = sizeof(exe_path);
_NSGetExecutablePath(exe_path, &size);
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chdir(dirname(exe_path));
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#endif
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if(!al_init()) {
fprintf(stderr, "failed to initialize allegro!\n");
return NULL;
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}
InitConfig(game);
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game->_priv.fps_count.frames_done = 0;
game->_priv.fps_count.fps = 0;
game->_priv.fps_count.old_time = 0;
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game->_priv.font_bsod = NULL;
game->_priv.console = NULL;
game->_priv.garbage = NULL;
game->config.fullscreen = atoi(GetConfigOptionDefault(game, "SuperDerpy", "fullscreen", "1"));
game->config.music = atoi(GetConfigOptionDefault(game, "SuperDerpy", "music", "10"));
game->config.voice = atoi(GetConfigOptionDefault(game, "SuperDerpy", "voice", "10"));
game->config.fx = atoi(GetConfigOptionDefault(game, "SuperDerpy", "fx", "10"));
game->config.debug = atoi(GetConfigOptionDefault(game, "SuperDerpy", "debug", "0"));
game->config.width = atoi(GetConfigOptionDefault(game, "SuperDerpy", "width", "1280"));
if (game->config.width<320) game->config.width=320;
game->config.height = atoi(GetConfigOptionDefault(game, "SuperDerpy", "height", "720"));
if (game->config.height<180) game->config.height=180;
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game->_priv.showconsole = game->config.debug;
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if(!al_init_image_addon()) {
fprintf(stderr, "failed to initialize image addon!\n");
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/*al_show_native_message_box(display, "Error", "Error", "Failed to initialize al_init_image_addon!",
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NULL, ALLEGRO_MESSAGEBOX_ERROR);*/
return NULL;
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}
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if(!al_init_acodec_addon()){
fprintf(stderr, "failed to initialize audio codecs!\n");
return NULL;
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}
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if(!al_install_audio()){
fprintf(stderr, "failed to initialize audio!\n");
return NULL;
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}
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if(!al_install_keyboard()){
fprintf(stderr, "failed to initialize keyboard!\n");
return NULL;
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}
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if(!al_init_primitives_addon()){
fprintf(stderr, "failed to initialize primitives!\n");
return NULL;
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}
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if(!al_install_mouse()) {
fprintf(stderr, "failed to initialize the mouse!\n");
return NULL;
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}
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al_init_font_addon();
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if(!al_init_ttf_addon()){
fprintf(stderr, "failed to initialize fonts!\n");
return NULL;
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}
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if (game->config.fullscreen) al_set_new_display_flags(ALLEGRO_PROGRAMMABLE_PIPELINE | ALLEGRO_FULLSCREEN_WINDOW | ALLEGRO_OPENGL);
else al_set_new_display_flags(ALLEGRO_PROGRAMMABLE_PIPELINE | ALLEGRO_WINDOWED | ALLEGRO_OPENGL);
al_set_new_display_option(ALLEGRO_VSYNC, 2-atoi(GetConfigOptionDefault(game, "SuperDerpy", "vsync", "1")), ALLEGRO_SUGGEST);
al_set_new_display_option(ALLEGRO_OPENGL, atoi(GetConfigOptionDefault(game, "SuperDerpy", "opengl", "1")), ALLEGRO_SUGGEST);
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#ifdef ALLEGRO_WINDOWS
al_set_new_window_position(20, 40); // workaround nasty Windows bug with window being created off-screen
#endif
game->display = al_create_display(game->config.width, game->config.height);
if(!game->display) {
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fprintf(stderr, "failed to create display!\n");
return NULL;
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}
SetupViewport(game);
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PrintConsole(game, "Viewport %dx%d", game->viewport.width, game->viewport.height);
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ALLEGRO_BITMAP *icon = al_load_bitmap(GetDataFilePath(game, GetGameName(game, "icons/%s.png")));
al_set_window_title(game->display, game->name);
al_set_display_icon(game->display, icon);
al_destroy_bitmap(icon);
if (game->config.fullscreen) al_hide_mouse_cursor(game->display);
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al_inhibit_screensaver(true);
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al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR);
game->_priv.gamestates = NULL;
game->_priv.gamestate_scheduled = false;
game->_priv.event_queue = al_create_event_queue();
if(!game->_priv.event_queue) {
FatalError(game, true, "Failed to create event queue.");
al_destroy_display(game->display);
return NULL;
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}
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game->audio.v = al_create_voice(44100, ALLEGRO_AUDIO_DEPTH_INT16, ALLEGRO_CHANNEL_CONF_2);
game->audio.mixer = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
game->audio.fx = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
game->audio.music = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
game->audio.voice = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
al_attach_mixer_to_voice(game->audio.mixer, game->audio.v);
al_attach_mixer_to_mixer(game->audio.fx, game->audio.mixer);
al_attach_mixer_to_mixer(game->audio.music, game->audio.mixer);
al_attach_mixer_to_mixer(game->audio.voice, game->audio.mixer);
al_set_mixer_gain(game->audio.fx, game->config.fx/10.0);
al_set_mixer_gain(game->audio.music, game->config.music/10.0);
al_set_mixer_gain(game->audio.voice, game->config.voice/10.0);
setlocale(LC_NUMERIC, "C");
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game->_priv.argc = argc;
game->_priv.argv = argv;
game->data = NULL;
game->shuttingdown = false;
game->restart = false;
return game;
}
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SYMBOL_EXPORT int libsuperderpy_run(struct Game *game) {
al_register_event_source(game->_priv.event_queue, al_get_display_event_source(game->display));
al_register_event_source(game->_priv.event_queue, al_get_mouse_event_source());
al_register_event_source(game->_priv.event_queue, al_get_keyboard_event_source());
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al_clear_to_color(al_map_rgb(0,0,0));
game->_priv.timer = al_create_timer(ALLEGRO_BPS_TO_SECS(60)); // logic timer
if(!game->_priv.timer) {
FatalError(game, true, "Failed to create logic timer.");
return 1;
}
al_register_event_source(game->_priv.event_queue, al_get_timer_event_source(game->_priv.timer));
al_flip_display();
al_start_timer(game->_priv.timer);
struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
// don't show loading screen on init
// TODO: make it configurable
tmp->showLoading = false;
tmp = tmp->next;
}
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char libname[1024] = {};
snprintf(libname, 1024, "libsuperderpy-%s-loading" LIBRARY_EXTENSION, game->name);
void *handle = dlopen(libname, RTLD_NOW);
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if (!handle) {
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FatalError(game, true, "Error while initializing loading screen: %s", dlerror());
return 2;
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} else {
#define GS_LOADINGERROR FatalError(game, true, "Error on resolving loading symbol: %s", dlerror()); return 3;
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if (!(game->_priv.loading.Draw = dlsym(handle, "Draw"))) { GS_LOADINGERROR; }
if (!(game->_priv.loading.Load = dlsym(handle, "Load"))) { GS_LOADINGERROR; }
if (!(game->_priv.loading.Start = dlsym(handle, "Start"))) { GS_LOADINGERROR; }
if (!(game->_priv.loading.Stop = dlsym(handle, "Stop"))) { GS_LOADINGERROR; }
if (!(game->_priv.loading.Unload = dlsym(handle, "Unload"))) { GS_LOADINGERROR; }
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}
game->_priv.loading.data = (*game->_priv.loading.Load)(game);
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bool redraw = false;
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while(1) {
ALLEGRO_EVENT ev;
if ((redraw && al_is_event_queue_empty(game->_priv.event_queue)) || (game->_priv.gamestate_scheduled)) {
game->_priv.gamestate_scheduled = false;
struct Gamestate *tmp = game->_priv.gamestates;
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game->_priv.tmp_gamestate.toLoad = 0;
game->_priv.tmp_gamestate.loaded = 0;
// FIXME: move to function
// TODO: support dependences
while (tmp) {
if (tmp->pending_stop) {
PrintConsole(game, "Stopping gamestate \"%s\"...", tmp->name);
game->_priv.current_gamestate = tmp;
(*tmp->api.Gamestate_Stop)(game, tmp->data);
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tmp->started = false;
tmp->pending_stop = false;
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}
if (tmp->pending_load) game->_priv.tmp_gamestate.toLoad++;
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tmp=tmp->next;
}
tmp = game->_priv.gamestates;
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// FIXME: move to function
// TODO: support dependences
game->_priv.tmp_gamestate.t = -1;
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while (tmp) {
if (tmp->pending_unload) {
PrintConsole(game, "Unloading gamestate \"%s\"...", tmp->name);
al_stop_timer(game->_priv.timer);
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tmp->loaded = false;
tmp->pending_unload = false;
game->_priv.current_gamestate = tmp;
(*tmp->api.Gamestate_Unload)(game, tmp->data);
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dlclose(tmp->handle);
tmp->handle = NULL;
al_start_timer(game->_priv.timer);
}
if (tmp->pending_load) {
PrintConsole(game, "Loading gamestate \"%s\"...", tmp->name);
al_stop_timer(game->_priv.timer);
// TODO: take proper game name
char libname[1024];
snprintf(libname, 1024, "libsuperderpy-%s-%s" LIBRARY_EXTENSION, game->name, tmp->name);
tmp->handle = dlopen(libname,RTLD_NOW);
if (!tmp->handle) {
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//PrintConsole(&game, "Error while loading gamestate \"%s\": %s", tmp->name, dlerror());
FatalError(game, false, "Error while loading gamestate \"%s\": %s", tmp->name, dlerror());
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tmp->pending_load = false;
tmp->pending_start = false;
} else {
#define GS_ERROR FatalError(game, false, "Error on resolving gamestate symbol: %s", dlerror()); tmp->pending_load = false; tmp->pending_start = false; tmp=tmp->next; continue;
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if (!(tmp->api.Gamestate_Draw = dlsym(tmp->handle, "Gamestate_Draw"))) { GS_ERROR; }
if (!(tmp->api.Gamestate_Logic = dlsym(tmp->handle, "Gamestate_Logic"))) { GS_ERROR; }
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if (!(tmp->api.Gamestate_Load = dlsym(tmp->handle, "Gamestate_Load"))) { GS_ERROR; }
if (!(tmp->api.Gamestate_Start = dlsym(tmp->handle, "Gamestate_Start"))) { GS_ERROR; }
if (!(tmp->api.Gamestate_Pause = dlsym(tmp->handle, "Gamestate_Pause"))) { GS_ERROR; }
if (!(tmp->api.Gamestate_Resume = dlsym(tmp->handle, "Gamestate_Resume"))) { GS_ERROR; }
if (!(tmp->api.Gamestate_Stop = dlsym(tmp->handle, "Gamestate_Stop"))) { GS_ERROR; }
if (!(tmp->api.Gamestate_Unload = dlsym(tmp->handle, "Gamestate_Unload"))) { GS_ERROR; }
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if (!(tmp->api.Gamestate_ProcessEvent = dlsym(tmp->handle, "Gamestate_ProcessEvent"))) { GS_ERROR; }
if (!(tmp->api.Gamestate_Reload = dlsym(tmp->handle, "Gamestate_Reload"))) { GS_ERROR; }
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if (!(tmp->api.Gamestate_ProgressCount = dlsym(tmp->handle, "Gamestate_ProgressCount"))) { GS_ERROR; }
game->_priv.tmp_gamestate.p = 0;
DrawGamestates(game);
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if (tmp->showLoading) {
(*game->_priv.loading.Draw)(game, game->_priv.loading.data, game->_priv.tmp_gamestate.loaded/(float)game->_priv.tmp_gamestate.toLoad);
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}
DrawConsole(game);
if (al_get_time() - game->_priv.tmp_gamestate.t >= 1/60.0) {
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al_flip_display();
game->_priv.tmp_gamestate.t = al_get_time();
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}
game->_priv.tmp_gamestate.tmp = tmp;
game->_priv.current_gamestate = tmp;
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tmp->data = (*tmp->api.Gamestate_Load)(game, &GamestateProgress);
game->_priv.tmp_gamestate.loaded++;
tmp->loaded = true;
tmp->pending_load = false;
}
al_start_timer(game->_priv.timer);
}
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tmp=tmp->next;
}
bool gameActive = false;
tmp=game->_priv.gamestates;
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while (tmp) {
if ((tmp->pending_start) && (tmp->loaded)) {
PrintConsole(game, "Starting gamestate \"%s\"...", tmp->name);
al_stop_timer(game->_priv.timer);
game->_priv.current_gamestate = tmp;
(*tmp->api.Gamestate_Start)(game, tmp->data);
al_start_timer(game->_priv.timer);
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tmp->started = true;
tmp->pending_start = false;
}
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if ((tmp->started) || (tmp->pending_start) || (tmp->pending_load)) gameActive = true;
tmp=tmp->next;
}
if (!gameActive) {
PrintConsole(game, "No gamestates left, exiting...");
break;
}
DrawGamestates(game);
DrawConsole(game);
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al_flip_display();
redraw = false;
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} else {
al_wait_for_event(game->_priv.event_queue, &ev);
if ((ev.type == ALLEGRO_EVENT_TIMER) && (ev.timer.source == game->_priv.timer)) {
LogicGamestates(game);
redraw = true;
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}
else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
break;
}
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else if(ev.type == ALLEGRO_EVENT_DISPLAY_FOUND) {
SetupViewport(game);
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}
#ifdef ALLEGRO_MACOSX
else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == 104)) { //TODO: report to upstream
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#else
else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_TILDE)) {
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#endif
game->_priv.showconsole = !game->_priv.showconsole;
}
else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (game->config.debug) && (ev.keyboard.keycode == ALLEGRO_KEY_F1)) {
int i;
for (i=0; i<512; i++) {
LogicGamestates(game);
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}
game->_priv.showconsole = true;
PrintConsole(game, "DEBUG: 512 frames skipped...");
} else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (game->config.debug) && (ev.keyboard.keycode == ALLEGRO_KEY_F10)) {
double speed = ALLEGRO_BPS_TO_SECS(al_get_timer_speed(game->_priv.timer)); // inverting
speed -= 10;
if (speed<10) speed = 10;
al_set_timer_speed(game->_priv.timer, ALLEGRO_BPS_TO_SECS(speed));
game->_priv.showconsole = true;
PrintConsole(game, "DEBUG: Gameplay speed: %.2fx", speed/60.0);
} else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (game->config.debug) && (ev.keyboard.keycode == ALLEGRO_KEY_F11)) {
double speed = ALLEGRO_BPS_TO_SECS(al_get_timer_speed(game->_priv.timer)); // inverting
speed += 10;
if (speed>600) speed = 600;
al_set_timer_speed(game->_priv.timer, ALLEGRO_BPS_TO_SECS(speed));
game->_priv.showconsole = true;
PrintConsole(game, "DEBUG: Gameplay speed: %.2fx", speed/60.0);
} else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (game->config.debug) && (ev.keyboard.keycode == ALLEGRO_KEY_F12)) {
ALLEGRO_PATH *path = al_get_standard_path(ALLEGRO_USER_DOCUMENTS_PATH);
char filename[255] = { };
snprintf(filename, 255, "%s_%ld_%ld.png", game->name, time(NULL), clock());
al_set_path_filename(path, filename);
al_save_bitmap(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP), al_get_backbuffer(game->display));
PrintConsole(game, "Screenshot stored in %s", al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
al_destroy_path(path);
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} else {
EventGamestates(game, &ev);
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}
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}
ClearGarbage(game);
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}
return 0;
}
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SYMBOL_EXPORT void libsuperderpy_destroy(struct Game *game) {
game->shuttingdown = true;
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ClearGarbage(game);
// in case of restart
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struct Gamestate *tmp = game->_priv.gamestates, *pom;
while (tmp) {
if (tmp->started) {
PrintConsole(game, "Stopping gamestate \"%s\"...", tmp->name);
game->_priv.current_gamestate = tmp;
(*tmp->api.Gamestate_Stop)(game, tmp->data);
tmp->started = false;
}
if (tmp->loaded) {
PrintConsole(game, "Unloading gamestate \"%s\"...", tmp->name);
game->_priv.current_gamestate = tmp;
(*tmp->api.Gamestate_Unload)(game, tmp->data);
dlclose(tmp->handle);
tmp->loaded = false;
}
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free(tmp->name);
pom = tmp->next;
free(tmp);
tmp=pom;
}
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al_clear_to_color(al_map_rgb(0,0,0));
PrintConsole(game, "Shutting down...");
DrawConsole(game);
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al_flip_display();
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while (game->_priv.garbage) {
free(game->_priv.garbage->data);
game->_priv.garbage = game->_priv.garbage->next;
}
(*game->_priv.loading.Unload)(game, game->_priv.loading.data);
al_destroy_timer(game->_priv.timer);
Console_Unload(game);
al_destroy_display(game->display);
al_destroy_event_queue(game->_priv.event_queue);
al_destroy_mixer(game->audio.fx);
al_destroy_mixer(game->audio.music);
al_destroy_mixer(game->audio.mixer);
al_destroy_voice(game->audio.v);
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al_uninstall_audio();
DeinitConfig(game);
al_uninstall_system();
al_shutdown_ttf_addon();
al_shutdown_font_addon();
char** argv = game->_priv.argv;
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bool restart = game->restart;
free(game);
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if (restart) {
execv(argv[0], argv); // FIXME: on OSX there's chdir called which might break it
}
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}