libsuperderpy/src/internal.h

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/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
#ifndef LIBSUPERDERPY_INTERNAL_H
#define LIBSUPERDERPY_INTERNAL_H
#include "libsuperderpy.h"
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#include <allegro5/allegro.h>
#include <allegro5/allegro_font.h>
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#if defined(_WIN32) || defined(__CYGWIN__)
#define SYMBOL_INTERNAL
#define SYMBOL_EXPORT __declspec(dllexport)
#define SYMBOL_IMPORT __declspec(dllimport)
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#else
#if defined(__GNUC__) && (__GNUC__ >= 4)
#define SYMBOL_INTERNAL __attribute__((visibility("hidden")))
#define SYMBOL_EXPORT __attribute__((visibility("default")))
#else
#define SYMBOL_INTERNAL
#define SYMBOL_EXPORT
#endif
#define SYMBOL_IMPORT extern
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#endif
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#define STRINGIFY(a) #a
#if defined(__clang__) || defined(__codemodel__)
#define SUPPRESS_WARNING(x) _Pragma("clang diagnostic push") _Pragma(STRINGIFY(clang diagnostic ignored x))
#define SUPPRESS_END _Pragma("clang diagnostic pop")
#else
#define SUPPRESS_WARNING(x)
#define SUPPRESS_END
#endif
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struct libsuperderpy_list {
void* data;
struct libsuperderpy_list* next;
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};
struct GamestateLoadingThreadData {
struct Game* game;
struct Gamestate* gamestate;
int bitmap_flags;
};
struct ScreenshotThreadData {
struct Game* game;
ALLEGRO_BITMAP* bitmap;
};
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void SimpleCompositor(struct Game* game, struct Gamestate* gamestates);
void DrawGamestates(struct Game* game);
void LogicGamestates(struct Game* game, double delta);
void EventGamestates(struct Game* game, ALLEGRO_EVENT* ev);
void ReloadGamestates(struct Game* game);
void FreezeGamestates(struct Game* game);
void UnfreezeGamestates(struct Game* game);
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void ResizeGamestates(struct Game* game);
void DrawConsole(struct Game* game);
void Console_Load(struct Game* game);
void Console_Unload(struct Game* game);
void* GamestateLoadingThread(void* arg);
void* ScreenshotThread(void* arg);
void GamestateProgress(struct Game* game);
void* AddGarbage(struct Game* game, void* data);
void ClearGarbage(struct Game* game);
void ClearScreen(struct Game* game);
struct libsuperderpy_list* AddToList(struct libsuperderpy_list* list, void* data);
struct libsuperderpy_list* RemoveFromList(struct libsuperderpy_list** list, bool (*identity)(struct libsuperderpy_list* elem, void* data), void* data);
void AddTimeline(struct Game* game, struct Timeline* timeline);
void RemoveTimeline(struct Game* game, struct Timeline* timeline);
void DrawTimelines(struct Game* game);
bool OpenGamestate(struct Game* game, struct Gamestate* gamestate);
bool LinkGamestate(struct Game* game, struct Gamestate* gamestate);
void CloseGamestate(struct Game* game, struct Gamestate* gamestate);
struct Gamestate* AllocateGamestate(struct Game* game, const char* name);
char* GetLibraryPath(struct Game* game, char* filename);
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void PauseExecution(struct Game* game);
void ResumeExecution(struct Game* game);
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#endif