libsuperderpy/src/internal.h

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/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
#ifndef LIBSUPERDERPY_INTERNAL_H
#define LIBSUPERDERPY_INTERNAL_H
#include <allegro5/allegro.h>
#include <allegro5/allegro_font.h>
#include "libsuperderpy.h"
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#if defined(_WIN32) || defined(__CYGWIN__)
# define SYMBOL_INTERNAL
# define SYMBOL_EXPORT __declspec(dllexport)
# define SYMBOL_IMPORT __declspec(dllimport)
#else
# if defined(__GNUC__) && (__GNUC__ >= 4)
# define SYMBOL_INTERNAL __attribute__ ((visibility ("hidden")))
# define SYMBOL_EXPORT __attribute__ ((visibility ("default")))
# else
# define SYMBOL_INTERNAL
# define SYMBOL_EXPORT
# endif
# define SYMBOL_IMPORT extern
#endif
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struct libsuperderpy_list {
void *data;
struct libsuperderpy_list *next;
};
struct GamestateLoadingThreadData {
struct Game *game;
struct Gamestate *gamestate;
int bitmap_flags;
};
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void DrawGamestates(struct Game *game);
void LogicGamestates(struct Game *game);
void EventGamestates(struct Game *game, ALLEGRO_EVENT *ev);
void ReloadGamestates(struct Game *game);
void FreezeGamestates(struct Game *game);
void UnfreezeGamestates(struct Game *game);
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void DrawConsole(struct Game *game);
void Console_Load(struct Game *game);
void Console_Unload(struct Game *game);
void* GamestateLoadingThread(void *arg);
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void GamestateProgress(struct Game *game);
void* AddGarbage(struct Game *game, void* data);
void ClearGarbage(struct Game *game);
void ClearScreen(struct Game *game);
struct libsuperderpy_list* AddToList(struct libsuperderpy_list *list, void* data);
struct libsuperderpy_list* RemoveFromList(struct libsuperderpy_list **list, bool (*identity)(struct libsuperderpy_list* elem, void* data), void* data);
void AddTimeline(struct Game *game, struct Timeline *timeline);
void RemoveTimeline(struct Game *game, struct Timeline *timeline);
void DrawTimelines(struct Game *game);
bool OpenGamestate(struct Game *game, struct Gamestate *gamestate);
bool LinkGamestate(struct Game *game, struct Gamestate *gamestate);
void CloseGamestate(struct Game *game, struct Gamestate *gamestate);
struct Gamestate* AllocateGamestate(struct Game *game, const char* name);
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#endif