2016-07-04 00:56:45 +02:00
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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2017-07-22 18:22:12 +02:00
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* the Free Software Foundation; either version 3 of the License, or
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2016-07-04 00:56:45 +02:00
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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2017-07-22 18:22:12 +02:00
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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2016-07-04 00:56:45 +02:00
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*/
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#ifndef LIBSUPERDERPY_INTERNAL_H
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#define LIBSUPERDERPY_INTERNAL_H
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_font.h>
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#include "libsuperderpy.h"
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2016-07-04 01:12:55 +02:00
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#if defined(_WIN32) || defined(__CYGWIN__)
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# define SYMBOL_INTERNAL
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# define SYMBOL_EXPORT __declspec(dllexport)
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# define SYMBOL_IMPORT __declspec(dllimport)
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#else
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# if defined(__GNUC__) && (__GNUC__ >= 4)
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# define SYMBOL_INTERNAL __attribute__ ((visibility ("hidden")))
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# define SYMBOL_EXPORT __attribute__ ((visibility ("default")))
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# else
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# define SYMBOL_INTERNAL
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# define SYMBOL_EXPORT
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# endif
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# define SYMBOL_IMPORT extern
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#endif
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2016-09-08 00:32:21 +02:00
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struct libsuperderpy_list {
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void *data;
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struct libsuperderpy_list *next;
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};
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2016-07-04 00:56:45 +02:00
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void DrawGamestates(struct Game *game);
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void LogicGamestates(struct Game *game);
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void EventGamestates(struct Game *game, ALLEGRO_EVENT *ev);
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2016-11-11 19:38:26 +01:00
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void ReloadGamestates(struct Game *game);
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2016-11-09 00:40:13 +01:00
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void FreezeGamestates(struct Game *game);
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void UnfreezeGamestates(struct Game *game);
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2016-07-04 00:56:45 +02:00
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void DrawConsole(struct Game *game);
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void Console_Load(struct Game *game);
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void Console_Unload(struct Game *game);
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void GamestateProgress(struct Game *game);
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2016-08-15 04:37:27 +02:00
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void* AddGarbage(struct Game *game, void* data);
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void ClearGarbage(struct Game *game);
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2016-11-08 10:34:32 +01:00
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void ClearScreen(struct Game *game);
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2017-08-07 02:26:36 +02:00
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void AddTimeline(struct Game *game, struct Timeline *timeline);
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void RemoveTimeline(struct Game *game, struct Timeline *timeline);
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void DrawTimelines(struct Game *game);
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2016-07-04 00:56:45 +02:00
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#endif
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