.. |
BeeBehaviour.java
|
Unicorns can now shoot a spell as a projectile
|
2020-10-08 19:22:20 +02:00 |
ChickenBehaviour.java
|
Unicorns can now shoot a spell as a projectile
|
2020-10-08 19:22:20 +02:00 |
CreeperBehaviour.java
|
A bit of cleanup
|
2020-09-29 23:28:02 +02:00 |
Disguise.java
|
Further cleanup to the magic system
|
2021-03-03 11:33:23 +02:00 |
EndermanBehaviour.java
|
Unicorns can now shoot a spell as a projectile
|
2020-10-08 19:22:20 +02:00 |
EntityBehaviour.java
|
Fixed (kind) ghost blocks when disguised as the ravager and fixed incorrect hit boxes for entity disguises
|
2020-10-10 19:14:35 +02:00 |
FallingBlockBehaviour.java
|
Changeling disguised as anvils will now do that anvil thing when they fall
|
2020-10-10 17:09:49 +02:00 |
GhastBehaviour.java
|
Unicorns can now shoot a spell as a projectile
|
2020-10-08 19:22:20 +02:00 |
HoppingBehaviour.java
|
Unicorns can now shoot a spell as a projectile
|
2020-10-08 19:22:20 +02:00 |
MinecartBehaviour.java
|
A bit of cleanup
|
2020-09-29 23:28:02 +02:00 |
MobBehaviour.java
|
Unicorns can now shoot a spell as a projectile
|
2020-10-08 19:22:20 +02:00 |
RangedAttackBehaviour.java
|
Further rewrites to the magic system
|
2021-03-02 17:58:24 +02:00 |
SheepBehaviour.java
|
Unicorns can now shoot a spell as a projectile
|
2020-10-08 19:22:20 +02:00 |
ShulkerBehaviour.java
|
A bit of cleanup
|
2020-09-29 23:28:02 +02:00 |
SilverfishBehaviour.java
|
Use a single implementation for converting blocks
|
2021-03-03 20:31:34 +02:00 |
SpellcastingIllagerBehaviour.java
|
Unicorns can now shoot a spell as a projectile
|
2020-10-08 19:22:20 +02:00 |
SteedBehaviour.java
|
Unicorns can now shoot a spell as a projectile
|
2020-10-08 19:22:20 +02:00 |
TraderBehaviour.java
|
1.16.2 -> 1.16.4
|
2020-12-17 20:17:47 +02:00 |