Unicopia/src/main/java/com/minelittlepony/unicopia/entity/behaviour
2021-03-03 20:31:34 +02:00
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BeeBehaviour.java Unicorns can now shoot a spell as a projectile 2020-10-08 19:22:20 +02:00
ChickenBehaviour.java Unicorns can now shoot a spell as a projectile 2020-10-08 19:22:20 +02:00
CreeperBehaviour.java A bit of cleanup 2020-09-29 23:28:02 +02:00
Disguise.java Further cleanup to the magic system 2021-03-03 11:33:23 +02:00
EndermanBehaviour.java Unicorns can now shoot a spell as a projectile 2020-10-08 19:22:20 +02:00
EntityBehaviour.java Fixed (kind) ghost blocks when disguised as the ravager and fixed incorrect hit boxes for entity disguises 2020-10-10 19:14:35 +02:00
FallingBlockBehaviour.java Changeling disguised as anvils will now do that anvil thing when they fall 2020-10-10 17:09:49 +02:00
GhastBehaviour.java Unicorns can now shoot a spell as a projectile 2020-10-08 19:22:20 +02:00
HoppingBehaviour.java Unicorns can now shoot a spell as a projectile 2020-10-08 19:22:20 +02:00
MinecartBehaviour.java A bit of cleanup 2020-09-29 23:28:02 +02:00
MobBehaviour.java Unicorns can now shoot a spell as a projectile 2020-10-08 19:22:20 +02:00
RangedAttackBehaviour.java Further rewrites to the magic system 2021-03-02 17:58:24 +02:00
SheepBehaviour.java Unicorns can now shoot a spell as a projectile 2020-10-08 19:22:20 +02:00
ShulkerBehaviour.java A bit of cleanup 2020-09-29 23:28:02 +02:00
SilverfishBehaviour.java Use a single implementation for converting blocks 2021-03-03 20:31:34 +02:00
SpellcastingIllagerBehaviour.java Unicorns can now shoot a spell as a projectile 2020-10-08 19:22:20 +02:00
SteedBehaviour.java Unicorns can now shoot a spell as a projectile 2020-10-08 19:22:20 +02:00
TraderBehaviour.java 1.16.2 -> 1.16.4 2020-12-17 20:17:47 +02:00