Commit graph

1651 commits

Author SHA1 Message Date
Sollace
844dfcd68c Fixed non-living entities counting towards the terror from the skies advancement. Closes #93 2023-01-21 00:33:26 +00:00
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5f1e6c24f0 Properly set players' race when joining. Should fix players getting stuck as humans when joining a server they played on before the mod was installed. 2023-01-21 00:28:59 +00:00
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fef8b05fea Fixed a weird edge case due to differing locales 2023-01-13 00:47:22 +00:00
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71ca9614bb Fixed concurrent modification exception when using the ice spell. #90 2023-01-09 10:38:32 +00:00
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8c04bb710a Fixed pegasi dropping the entity they were carrying upon a relog 2023-01-09 01:27:22 +01:00
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44802abf1b Properly render both arms in first person when holding an entity 2023-01-09 01:26:29 +01:00
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015d3b29fa Convert to using conventional tags 2023-01-09 01:25:02 +01:00
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bc54d0e280 Update fabwork again 2022-12-30 21:09:33 +01:00
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83932bfea1 Update fabwork and switch a lot of the packets to records and replace the client handler with the new receiver method of registering callbacks 2022-12-30 20:42:18 +01:00
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1763f433d4 Switch to using the simple networking apis provided by fabwork 2022-12-29 22:37:17 +01:00
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59dc4d53b9 Use fabwork for networking and to prevent joining servers without the mod installed 2022-12-29 22:23:49 +01:00
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f4ce69a0c1 Remove unused method 2022-12-29 22:23:05 +01:00
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e69076d19a Some wip stuff 2022-12-29 22:22:46 +01:00
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86039d4611 Wings of icarus, bat pony, and pegasus wings now render on the pony model 2022-12-28 19:54:44 +01:00
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3b69c95ac5 Clean up unused imports 2022-12-27 20:42:21 +01:00
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14a56adc35 Add a particle effect to the bubble spell projectile 2022-12-27 20:41:54 +01:00
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253962b5f3 Add an indicator to show which spell is is going to be used and allow switching between main and offhand spell by sneaking 2022-12-27 20:41:40 +01:00
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a5c1d2ead8 Save which page of the hud is selected 2022-12-27 20:40:31 +01:00
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10758fc25d Fixed catapult spell and fixed spells not being applied when a projectile hits something 2022-12-26 23:48:01 +01:00
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3c065ac097 Added bubble spell 2022-12-26 23:46:37 +01:00
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ef318822c1 Clear some todos 2022-12-26 21:45:38 +01:00
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25044b6f69 Properly position the held entity in first person view 2022-12-26 21:39:28 +01:00
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0488c7a051 Added butterflingers status effect 2022-12-26 20:21:18 +01:00
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fc14f51859 Drop carried entities switching to a species that's not supposed to be able to carry other entities 2022-12-25 23:23:11 +01:00
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67a7c9f16e Some more refactoring to move awary from using just one god-tier tick() method 2022-12-25 23:21:34 +01:00
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db52d53d06 Fixed entities jumping back to their original position when being dropped by a pegasus 2022-12-25 19:37:04 +01:00
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7ca2e63fae Set position and render entities being carried by pegasi in their arms arms 2022-12-25 19:36:43 +01:00
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e9070b87b0 Move some methods out of the Equine<?> interface that don't need to be there 2022-12-25 16:01:12 +01:00
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33dc4cbb34 Fix some balancing issues for changling's love draining ability and add sound effects 2022-12-24 21:13:20 +01:00
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f55dff6b87 Properly implement death messages for pegasi 2022-12-24 21:12:54 +01:00
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a36c1bead3 Added some more death message variances for pegasi 2022-12-23 23:31:06 +01:00
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2a13627b3f Added sun-related death messages 2022-12-23 22:49:44 +01:00
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9824801609 Bat ponies can now burn their eyes by looking directly at the sun 2022-12-23 22:13:21 +01:00
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077f0b8987 Items dropped by batponies whilst hanging from the ceiling no longer copy their gravity 2022-12-23 20:55:23 +01:00
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97fa83e42a Fixed ear ringing sound effect not triggering reliably 2022-12-23 20:54:42 +01:00
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0d6c265845 Improve rendering of field of view effects 2022-12-23 16:33:05 +01:00
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8629cba3e9 Change the stored attacker to a Caster<?> 2022-12-19 23:23:08 +01:00
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4110c66493 Wing flags will now trigger a sound event 2022-12-19 23:08:30 +01:00
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82c144fe64 Remove unused code 2022-12-19 21:25:53 +01:00
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9601109a21 Fixed block ghosting when breaking glass by throwing rocks 2022-12-19 21:24:09 +01:00
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eed112ef4a Further refactorings 2022-12-19 21:03:55 +01:00
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a3163d431f Consolodate asWorld() implementations 2022-12-19 19:50:15 +01:00
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a239d30cab Replace getEntity() with asEntity() and getReferenceWorld() with asWorld() 2022-12-19 18:13:15 +01:00
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daa508ba73 Cleanup and replace some more references to getMaster() 2022-12-19 17:27:24 +01:00
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bf5649a966 Apply the same to Living<T> 2022-12-19 16:10:09 +01:00
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34b9a54487 Add a method specifically for getting the wrapped entity and move away from using getMaster() for everything 2022-12-19 16:03:35 +01:00
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6fd0e79d5a These classes can be static 2022-12-19 08:17:57 +00:00
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026c9ce152 Post-Port fixes 2022-12-19 07:51:07 +00:00
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002b33081e 1.19.2 -> 1.19.3 (1.20) [part 3] 2022-12-19 00:47:00 +00:00
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68df426f37 1.19.2 -> 1.19.3 (1.20) [part 2] 2022-12-18 23:12:49 +00:00
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c9c463d6c9 1.19.2 -> 1.19.3 (1.20) [part 1] 2022-12-18 21:07:24 +00:00
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aa88ed6d49 Added a few more paintings 2022-12-18 16:55:23 +00:00
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2f0e91c91b Added pony paintings 2022-12-15 18:39:27 +00:00
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2205e4dd48 Fix build error 2022-12-15 18:39:15 +00:00
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4a2c351aae Soften the dependency on sodium for being able to build 2022-12-15 11:15:50 +00:00
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7383521435 Fixed magic rendering with iris #81 2022-12-15 11:01:48 +00:00
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e7d6c22fb4 Disable a number of amulet effects when in creative mode 2022-12-15 11:01:00 +00:00
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0bc7c5d233 Make alicorn amulets harder to destroy 2022-12-15 11:00:40 +00:00
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ef325aeab0 Adjust oats growth rate to be half that of vanilla. Closes #86 2022-12-15 10:13:08 +00:00
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1c58ae9539 Only drop seeds from the bottom-most oats plant, and only drop oats from the other two 2022-12-15 10:12:40 +00:00
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0fa39535db Added missing oats translations. Fixes #87 2022-12-15 09:44:29 +00:00
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5fbe0f1fb9 Add a natural decay to corruption 2022-12-15 09:15:26 +00:00
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f4579d21f5 Change displayed time to use real time 2022-12-15 09:15:11 +00:00
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0a31fee280 Fixed oats not quite growing consistently 2022-12-15 09:14:55 +00:00
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ed22f638ae Remove some legacy batpony code 2022-12-14 17:41:26 +00:00
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57eaf86d5a Comment out some test code 2022-12-13 20:32:57 +00:00
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3e87a23dfc Implement more of the alicorn amulet effects 2022-12-13 20:32:47 +00:00
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c44dad30f4 Re-add corruption accumulation 2022-12-13 20:31:33 +00:00
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e6b11a4cf7 Fixed crash when updating amulet status effects 2022-12-13 19:09:03 +00:00
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1b091fc5fd Added corruption visual effect 2022-12-12 01:05:10 +00:00
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b1aef9160d Terrible class name is still terrible 2022-12-10 00:22:24 +00:00
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7878f280e3 Fixed item tracking not being synced to the client 2022-12-10 00:16:23 +00:00
Sollace
a1268e8209 Implement proper composition of abilities when wearing the alicorn amulet 2022-12-09 23:55:53 +00:00
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da107e7b81 Fixed wings changing when wearing the alicorn amulet 2022-12-09 22:41:21 +00:00
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4ac34f1d5f Fixed batponies not having night vision when their pseudo-race has been changed 2022-12-09 22:34:50 +00:00
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8a88596c67 Fixed Living.getOrEmpty and fixed the amulet crashing 2022-12-09 22:16:54 +00:00
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65cf691242 Passive mobs will now correctly flee from players that have been wearing the alicorn amulet at least 1 day 2022-12-09 21:21:04 +00:00
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bc01a8a824 Allow all entities to get the effects of wearing an alicorn amulet and not just the player 2022-12-09 20:52:03 +00:00
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26b297dd50 Fixed ambient particle effects for the pegasus amulet not playing when in the trinkets slot 2022-12-09 13:56:46 +00:00
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19d6ce2887 Change status effects for the alicorn amulet to increase gradually with the time you're wearing it 2022-12-09 12:54:33 +00:00
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d4c93dcecb Remove existing effects from the alicorn amulet 2022-12-09 12:53:28 +00:00
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e1195256c6 Switch to using entity-reach-attributes for changing the player's reach distance. Closes #82 2022-12-06 22:52:24 +00:00
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9b366e3c9e Make all the organic items compostable #80 2022-12-04 23:09:13 +00:00
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4ff4cd1ade Fixed bat flight not being cancelled when hanging synchronize the change to the client 2022-12-04 22:56:17 +00:00
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ab08d9a4a6 Remove deprecated method call 2022-12-04 22:46:57 +00:00
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8a16a8b501 Refactor projectile event handlers 2022-12-04 22:46:45 +00:00
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9421587f9d Switch to using JVM args for debugging 2022-12-04 19:13:57 +00:00
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9c1f032dc6 Fixed sunglasses rendering twice on players' heads #76 2022-12-04 16:09:34 +00:00
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477741ff49 Added config option to disable butterflies. #83 2022-12-04 15:57:53 +00:00
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8eace74353 Fix debug flags 2022-12-04 15:53:30 +00:00
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980355851b Fix crash with quilt. Fixes #84 2022-12-04 15:38:38 +00:00
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06954aa779 Added a general-use fuzz function 2022-12-04 15:25:37 +00:00
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fd7848e8e5 Added paralysis status effect 2022-12-04 15:25:03 +00:00
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ca825b9c32 Fix regression of #55 Closes #77 2022-12-04 15:22:58 +00:00
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1db87ad409 Fix #79 2022-11-27 21:34:35 +00:00
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a2410939dd A quick and dirty fix for #75 2022-11-27 21:32:35 +00:00
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c62c4e475b Fixed certain recipes matching when they shouldn't 2022-10-22 00:07:30 +02:00
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fce836bf3b Clicking on a trait in a recipe will now take you to that trait in the dex 2022-10-21 14:56:10 +02:00
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c5349bd242 Change how traits are obfuscated and obfuscate trait descriptions if you haven't discovered it yet 2022-10-21 14:55:44 +02:00
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73159ececa Display the traits on items placed in the spellbook's crafting grid and fixed display of fractional traits 2022-10-21 14:06:21 +02:00