Commit graph

146 commits

Author SHA1 Message Date
Sollace
2890bc3e07 Further work on spell traits and clean up how projectile spells are handled 2021-11-08 14:25:59 +02:00
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33476f2ed8 Added spell traits and trait groupings, and rewrite spell casting to make combining spells and catering to different situations easier 2021-11-05 15:18:32 +02:00
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27f143982e Earth Ponies can now steel themselves against damage by sneaking 2021-09-18 22:03:06 +02:00
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430ee9a85e Fixed crash when teleporting 2021-09-03 00:47:34 +02:00
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62a8aff4e0 Added pebbles, rocks, and rock stew 2021-09-02 19:11:51 +02:00
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e9e238dd3d Remove the old WorldEvent util. This is no longer needed in 1.17 2021-08-25 14:22:11 +02:00
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96d2e7b1f9 Minor cleanup 2021-08-25 14:10:17 +02:00
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c3e854fdd1 Added a transformation spell 2021-08-25 00:32:39 +02:00
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f8443242ba Move golden wing and added enchanted gems to wandering traders' trades 2021-08-24 21:44:52 +02:00
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6d5dd4a091 Move UEntities and UTradeOffers to the entity package 2021-08-24 21:15:43 +02:00
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95231f181f Rewrite player dimensions calculations to avoid messing with dimensions when we don't have to (should improve compatibility) 2021-08-23 23:09:13 +02:00
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6fbcce7c22 Prevent flying sounds from playing whilst disguised 2021-08-23 23:08:03 +02:00
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1a211095ae Trees can now have mismatched trunks and leaves, and added support for trees added by mods with no explicit mapping 2021-08-20 23:52:17 +02:00
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58e4fd5ba9 Moved tree stuff to its own package 2021-08-20 22:25:46 +02:00
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121bcfb782 Moved tree detection to the server 2021-08-20 22:22:28 +02:00
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a2512f293a More advancements, I say, more! 2021-08-19 14:43:15 +02:00
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ca787254f2 Added a separate stat for magical exhaustion 2021-08-18 17:41:54 +02:00
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55e990882e 1.16.5 -> 1.17 2021-08-04 15:38:03 +02:00
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c59848544a Fixed exception when breaking trees (whilst not looking at one) Closes #33 2021-06-16 00:46:04 +02:00
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1147249059 Fixed issues with the disguise spell 2021-03-07 11:20:37 +02:00
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63c1b4ef7f Yet more refactoring 2021-03-06 23:11:17 +02:00
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f3b589b307 Use a weighted pool to decide which entities to spawn 2021-03-06 15:27:09 +02:00
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9c19184910 Keep track of entities summoned and kill then when the spell is cancelled 2021-03-06 14:53:40 +02:00
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da5f64e199 Improved death messages when dying from a secondary cause whilst being harmed by a spell 2021-03-06 14:27:52 +02:00
Sollace
e386e040ea Fixed mana cost for cast spells not being passed on to the player 2021-03-06 12:26:54 +02:00
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c188b9c7cb Siphoning spell should stay angry for as long as there are entities still inside it 2021-03-06 12:08:14 +02:00
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6d3d8051fe A little more cleanup to the magic system 2021-03-06 11:58:44 +02:00
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d27de0f690 The siphoning spell can now get angry if you misuse it 2021-03-05 21:07:49 +02:00
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b27ff8c5f0 Reduce the chances of the siphoninh spell breaking when you misuse it 2021-03-05 20:56:00 +02:00
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690613b950 Fixed siphoning spell not dying properly/duplicating its particle each time 2021-03-05 20:53:17 +02:00
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4c1f5a4ba5 Fixed spells dissapearing when reloading the world, and respawn the spell entity if it dies 2021-03-05 20:52:49 +02:00
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1cb6c6ac00 Fixed crash due to null spell slot 2021-03-05 19:22:27 +02:00
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51ed3fe2e2 Change onThrownTick to receive the actual type rather than just a caster 2021-03-05 19:22:09 +02:00
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c9abb1a0f8 Link the spell to the entity it spawns 2021-03-04 23:30:43 +02:00
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3211b232cf Cast spells are now their own entity (should fix problems with spells dissapearing/not appearing at the correct location in muliplayer) 2021-03-04 22:35:49 +02:00
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c21e492482 Use a single implementation for converting blocks 2021-03-03 20:31:34 +02:00
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afd437d9cf Polish up the inferno spell and refactor block state mapping a little 2021-03-03 20:08:01 +02:00
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3fda44eba6 Adjust the color for the necro spell 2021-03-03 20:08:01 +02:00
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c9670a3d3c Polish up the siphoning and necro spells 2021-03-03 20:08:01 +02:00
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269db7bdc9 Further cleanup to the magic system 2021-03-03 11:33:23 +02:00
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b3e196c404 Perform the flattening on the spells 2021-03-02 22:12:28 +02:00
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a50cc0d117 Flightly fix the logic for when the cast abilities should fail 2021-03-02 19:38:54 +02:00
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c5fdb9167f Further rewrites to the magic system 2021-03-02 17:58:24 +02:00
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a58c6a0a44 More work on spells and gemstones 2021-03-02 15:40:37 +02:00
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4843a5c5f8 Casting a spell from a gem will now consume the spell but leave the gem 2021-03-01 15:09:38 +02:00
Sollace
b9fa4b072d Fix some issues with spells 2021-03-01 15:09:17 +02:00
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b9679a3706 Spells can now be obtained via gemstones 2021-03-01 12:56:30 +02:00
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0cd45ad1ae Fixed ground pound not taking into accoutn the player's gravity 2021-03-01 09:41:55 +02:00
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59c2f400d0 Added gemstones, feathers, and Wings of Icarus 2021-02-27 12:24:09 +02:00
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12621518ba Rebalance the stomp ability 2021-02-19 18:53:28 +02:00