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Siphoning spell should stay angry for as long as there are entities still inside it
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1 changed files with 1 additions and 3 deletions
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@ -89,11 +89,9 @@ public class SiphoningSpell extends AbstractPlacedSpell {
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setDead();
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} else {
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e.damage(damage, e.getHealth() / 4);
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}
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if (maxHealthGain <= 0) {
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ticksUpset = 100;
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setDirty();
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}
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setDirty();
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} else {
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e.heal((float)Math.min(0.5F * (1 + source.getLevel().get()), maxHealthGain * 0.6));
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ParticleUtils.spawnParticle(new FollowingParticleEffect(UParticles.HEALTH_DRAIN, e, 0.2F), e.world, e.getPos(), Vec3d.ZERO);
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