Sollace
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66ad5651d6
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Add codestyle and cleanup files for eclipse
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2019-03-27 08:35:00 +02:00 |
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Sollace
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fa58d9680e
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Your princess is in another castle! https://github.com/MineLittlePony/HDSkins/tree/1.13
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2019-03-26 19:50:54 +02:00 |
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Sollace
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b4a52ac69a
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Use Entity.isPassenger
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2019-03-26 16:42:14 +02:00 |
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Sollace
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db48187b6e
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Add forge boilerplate
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2019-03-26 10:30:18 +02:00 |
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Sollace
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5411ca9e5d
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Reprecated/ begin removing swing code
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2019-03-25 18:21:16 +02:00 |
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Sollace
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0cc76ce574
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Fix compile error
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2019-03-25 18:20:55 +02:00 |
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Sollace
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3c0e7e6047
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Update GUI classes
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2019-03-25 18:20:18 +02:00 |
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Sollace
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3b1f346426
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Revert "Cleanup sourcesets. hdskins is not here."
This reverts commit 2f9d69b386 .
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2019-03-25 17:33:58 +02:00 |
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Matthew Messinger
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2f9d69b386
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Cleanup sourcesets. hdskins is not here.
https://github.com/MineLittlePony/HDSkins
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2019-03-24 20:21:05 -04:00 |
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Matthew Messinger
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4e069637a7
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Have forge config use the right class
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2019-03-24 19:35:41 -04:00 |
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Matthew Messinger
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e30cf4cb3e
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Switch lang files to json.
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2019-03-24 19:33:08 -04:00 |
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Matthew Messinger
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0d0c0a9854
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Fix environment for 1.13
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2019-03-24 19:29:56 -04:00 |
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Sollace
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8589d2d93a
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Implement boiletplate for loading by forge
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2019-03-25 01:00:51 +02:00 |
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Sollace
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003a6547bf
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1.13 port part 2
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2019-03-25 00:59:53 +02:00 |
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Sollace
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fa649398eb
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Use the GLFW constants instead
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2019-03-24 22:03:39 +02:00 |
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Sollace
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9c50f6c480
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let me use getProfession in peace. I don't care that forge has their own one.
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2019-03-24 22:01:19 +02:00 |
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Sollace
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b78558c72f
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Update to 1.13: The first of the saga
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2019-03-24 19:55:15 +02:00 |
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Sollace
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62238a6417
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Try to fix gradle
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2019-03-24 12:23:46 +02:00 |
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Sollace
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3aec485f15
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Try to fix gradle
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2019-03-24 12:22:25 +02:00 |
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Sollace
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b11471e7a8
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Try to fix gradle
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2019-03-24 12:18:38 +02:00 |
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Sollace
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b5c06d1bd2
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Update gradle wrapper
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2019-03-24 12:16:07 +02:00 |
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Sollace
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fe8c7b3d3b
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Try to fix gradle
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2019-03-24 12:07:41 +02:00 |
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Sollace
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5afee683b2
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Try to fix gradle
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2019-03-24 12:04:36 +02:00 |
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Sollace
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46bc7fb0cd
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Try to get gradle working with Forge 1.13 (it's totally broken now)
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2019-03-24 11:54:38 +02:00 |
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Sollace
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80f76ffc67
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Set everything up with gradle
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2019-03-24 11:31:59 +02:00 |
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Sollace
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31cbb1bad4
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Move the liteloader classes to their own sourceset for hdskins
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2019-03-24 01:32:20 +02:00 |
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Sollace
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af27a1a629
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It's completely pointless having these, but Killjoy insists we keep them...
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2019-03-24 01:27:17 +02:00 |
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Sollace
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92241f4db9
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This technically belongs to HDSkins
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2019-03-24 01:19:14 +02:00 |
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Sollace
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fe6157734e
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Removed deprecated code
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2019-03-24 01:18:02 +02:00 |
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Sollace
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5ce50f2d07
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Update packages (again) and separate all Litemod code
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2019-03-24 01:05:57 +02:00 |
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Sollace
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711a5c6ff3
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Move hdskins to the minelittlepony group
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2019-03-23 21:58:50 +02:00 |
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Sollace
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fa2c8b075b
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Move all the resources to the client sourceset
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2019-03-23 21:58:32 +02:00 |
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Sollace
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ccd95827c2
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Finish the split up
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2019-03-23 21:49:34 +02:00 |
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Sollace
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edc70b302e
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Further decouple client/common code
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2019-03-23 20:17:46 +02:00 |
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Sollace
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0cba35ec89
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Sort the classes into common/client sourcesets (minimal changes)
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2019-03-23 19:48:20 +02:00 |
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Sollace
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a2855237f2
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- Fixed Elytra not following the same rules for crouching as the pony body
- Various changes away from using AbstractPonyModel directly
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2019-03-22 22:13:12 +02:00 |
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Sollace
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e67b013424
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Merge pull request #110 from Fauli1221/master
German translation files for MineLP and HD skins, courtasy of Fauli1221
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2019-02-26 19:39:52 +02:00 |
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Fauli1221
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20690bc703
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Add files via upload
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2019-02-26 18:09:55 +01:00 |
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Fauli1221
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4f7668efd8
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Add files via upload
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2019-02-26 18:09:21 +01:00 |
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Sollace
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f149191908
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Removed the IActionable interface
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2019-02-20 19:10:45 +02:00 |
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Sollace
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ac14170a12
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Bump version for update
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2019-02-05 15:48:35 +02:00 |
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Sollace
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8afe1ab07c
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Rewrote the villager texture cache. It won't attempt to verify textures every time one is retrieved now. That should improve performance.
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2019-02-05 10:48:27 +02:00 |
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Sollace
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0ac62558f4
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Cleanup/document/etc
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2019-02-05 10:47:51 +02:00 |
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Sollace
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55dea27d2f
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Fixed NPE when rendering heads
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2019-01-08 22:34:15 +02:00 |
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Sollace
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d144cea927
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I should not have commited that :oops:
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2019-01-06 18:09:47 +02:00 |
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Sollace
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90cd8c4cea
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Fixed interpolators not being unique per entity/player
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2019-01-06 18:07:42 +02:00 |
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Sollace
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6947c8e994
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Bump version number
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2018-12-18 15:12:28 +02:00 |
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Sollace
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96825570a6
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Normalise GL.pop/pushAttribute method usage. Docs say we shouldn't use the GlStateManager methods. I'm include to agree. I don't think they're meant for general popping/pushing of all attributes.
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2018-12-10 22:33:06 +02:00 |
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Sollace
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65cf88e50a
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Added a particle effect when switching from pony to seapony and back
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2018-12-10 00:05:33 +02:00 |
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Sollace
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3adfef141c
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Occassionally cull the ponies cache of unused values to prevent a gradual increase in memory usage
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2018-12-09 23:29:14 +02:00 |
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