Use the GLFW constants instead

This commit is contained in:
Sollace 2019-03-24 22:03:39 +02:00
parent 9c50f6c480
commit fa649398eb

View file

@ -23,6 +23,8 @@ import net.minecraft.util.text.TextComponentString;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.util.text.TextFormatting;
import org.lwjgl.glfw.GLFW;
/**
* Static MineLittlePony singleton class. Everything's controlled from up here.
*/
@ -32,10 +34,7 @@ public class MineLPClient extends MineLittlePony {
private static final String MINELP_LEGACY_SERVER = "http://minelpskins.voxelmodpack.com";
private static final String MINELP_LEGACY_GATEWAY = "http://minelpskinmanager.voxelmodpack.com";
public static final int KEY_M = 0x32;
public static final int KEY_F3 = 0x3D;
public static final int KEY_F9 = 0x43;
static final KeyBinding SETTINGS_GUI = new KeyBinding("Settings", KEY_F9, "Mine Little Pony");
static final KeyBinding SETTINGS_GUI = new KeyBinding("Settings", GLFW.GLFW_KEY_F9, "Mine Little Pony");
private static int modelUpdateCounter = 0;
private static boolean reloadingModels = false;
@ -95,7 +94,7 @@ public class MineLPClient extends MineLittlePony {
} else {
if ((Util.milliTime() % 10) == 0) {
if (InputMappings.isKeyDown(KEY_F3) && InputMappings.isKeyDown(KEY_M)) {
if (InputMappings.isKeyDown(GLFW.GLFW_KEY_F3) && InputMappings.isKeyDown(GLFW.GLFW_KEY_M)) {
if (!reloadingModels) {
minecraft.ingameGUI.getChatGUI().printChatMessage(
(new TextComponentString("")).appendSibling(