Commit graph

34 commits

Author SHA1 Message Date
Sollace
302a8a22ad Fixed mobs not heeding the scale of their skins 2018-07-26 18:45:22 +02:00
Sollace
10f44f9326 Fixed shadows rendering on sleeping players 2018-07-22 17:26:15 +02:00
Sollace
f520998365 SHOOO BE DOO! https://www.youtube.com/watch?v=iakTl9SZTTY 2018-06-29 18:36:03 +02:00
Sollace
8e173fc859 Change packages and use enums 2018-06-22 01:23:52 +02:00
Sollace
658a48fe83 Move all the transformations out into their own classes 2018-06-22 01:23:02 +02:00
Sollace
aed1dbd8d3 Clean up and get rid of this weird split between textures and positions 2018-06-21 23:49:11 +02:00
Sollace
b14a6cb233 Pony snouts will no longer bust through player's skulls. ... That's likely less violent than it sounds. 2018-06-21 19:28:22 +02:00
Sollace
d08c43ffba Fixed skulls not always rendering with magic effects 2018-06-20 23:54:41 +02:00
Sollace
2c121d2960 Finish ponyskulls, add the deadmou5 ears, and ad an option to toggle skulls on and off 2018-06-20 23:27:17 +02:00
Sollace
4b6c49f6fa Pony skulls, pony skulls, what 'chu gonna do when they come for you! 2018-06-20 23:27:13 +02:00
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a9abab820e Don't try to strafe at angles of NaN 2018-06-11 20:10:21 +02:00
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2a32b74b5b Implement proper tweening for certain animations 2018-06-11 19:59:51 +02:00
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cf1a2bf058
Merge pull request #68 from PolyacovYury/player_strafing
Implemented player strafing calculation from change in model rotation angle
2018-06-10 18:56:22 +02:00
Sollace
0b4086db05 Keep the player model where it is, translate the shadow instead 2018-06-10 09:05:44 +02:00
PolyacovYury
2dff61c925 Implemented player strafing calculation from change in model rotation angle (since a strafing model that doesn't turn anywhere would look silly and would be exponentially hard to implement) 2018-06-09 05:18:01 +03:00
Sollace
46199208ce Fix strafing getting stuck at invalid angles 2018-06-08 21:21:08 +02:00
Sollace
3aedf474ba Better barrel roles! This should be less likely to break on diagonals. 2018-06-04 19:27:57 +02:00
Sollace
d3efbc5c05 Pegasus wings flap slower when underwater 2018-06-03 22:23:32 +02:00
Sollace
1afc1cc301 Center and align players and mobs to the same position whilst riding 2018-06-02 23:27:59 +02:00
Sollace
5686608969 Decompose ModelAlicorn into its constituents 2018-05-27 12:35:37 +02:00
Sollace
a0648d3526 Rewrite strafing (again) (#55) 2018-05-25 21:55:13 -04:00
Sollace
9a98ac4b22 Scaling fix (#53)
* Actually USE show scaling when rendering Fixes #51
* Center models on the entity being rendered (initial) Fixes #52
2018-05-25 21:39:30 -04:00
Sollace
b5104d67fd Rewrite strafing to not use a mixin 2018-05-02 14:41:43 +02:00
Sollace
e8500ea31f I really hate these stupid package-info files... 2018-05-02 14:40:17 +02:00
Sollace
a639afea59 Moved render logic out of the entity mixin even though it's actually entity logic. 2018-05-01 21:29:16 +02:00
Sollace
1f68025252 Cleaned up MixinRenderManager and made KillJoy happy
This will be the last commit on master until I can get this PR merged
2018-05-01 12:40:18 +02:00
Sollace
df5d18d350 One last codestyle commit to clean stuff up I missed, correct and document some names, and add TODO items for everything that needs to be done. 2018-05-01 12:38:13 +02:00
Sollace
3a8ac047b1 Moved it up one more. That looks better. 2018-04-30 09:00:15 +02:00
Sollace
4e4b83fb30 Moved IRenderManager.addPlayerSkin up one and put stuff with PlayerModels into one spot 2018-04-30 08:51:36 +02:00
Sollace
12ec6c1302 Break ModelPlayerPony into each different race 2018-04-28 16:39:32 +02:00
Sollace
13ba3379c9 Use generics 2018-04-27 17:50:13 +02:00
Sollace
0e0ee17f46 Codestyle to remove all trailing whitespace, unneccessary this arguments, and standardise parameter names 2018-04-27 13:49:33 +02:00
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16eed1e568 More codestyle 2018-04-26 22:30:17 +02:00
Sollace
f151b31597 Clean up armor/armour, clean up villager models, more package changes 2018-04-25 16:40:47 +02:00