MineLittlePony/src/main/java/com/minelittlepony/model/PegasusWings.java

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package com.minelittlepony.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
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import net.minecraft.util.math.MathHelper;
// TODO: Break this down into ModelWing (one for each side)
public class PegasusWings extends ModelBase implements PonyModelConstants {
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private final AbstractPonyModel pony;
public ModelRenderer[] leftWing = new ModelRenderer[3], rightWing = new ModelRenderer[3],
leftWingExt = new ModelRenderer[6], rightWingExt = new ModelRenderer[6];
public PegasusWings(AbstractPonyModel pony, float yOffset, float stretch) {
this.pony = pony;
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// TODO: Don't add the model to the pony if you're just going to remove it again.
for (int i = 0; i < leftWing.length; i++) {
this.leftWing[i] = new ModelRenderer(pony, 56, 32);
this.pony.boxList.remove(this.leftWing[i]);
}
for (int i = 0; i < rightWing.length; i++) {
this.rightWing[i] = new ModelRenderer(pony, 56, 16);
this.pony.boxList.remove(this.rightWing[i]);
}
for (int i = 0; i < leftWingExt.length; i++) {
this.leftWingExt[i] = new ModelRenderer(pony, 56, 35);
this.pony.boxList.remove(this.leftWingExt[i]);
}
for (int i = 0; i < rightWingExt.length; i++) {
this.rightWingExt[i] = new ModelRenderer(pony, 56, 19);
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// this seems to hide the wings being a different size when folded
this.rightWingExt[i].mirror = true;
this.pony.boxList.remove(this.rightWingExt[i]);
}
this.leftWing[0].addBox(4.0F, 5.0F, 2.0F, 2, 6, 2, stretch);
this.leftWing[0].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z);
this.leftWing[0].rotateAngleX = ROTATE_90;
this.leftWing[1].addBox(4.0F, 5.0F, 4.0F, 2, 8, 2, stretch);
this.leftWing[1].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z);
this.leftWing[1].rotateAngleX = ROTATE_90;
this.leftWing[2].addBox(4.0F, 5.0F, 6.0F, 2, 6, 2, stretch);
this.leftWing[2].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z);
this.leftWing[2].rotateAngleX = ROTATE_90;
this.rightWing[0].addBox(-6.0F, 5.0F, 2.0F, 2, 6, 2, stretch);
this.rightWing[0].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z);
this.rightWing[0].rotateAngleX = ROTATE_90;
this.rightWing[1].addBox(-6.0F, 5.0F, 4.0F, 2, 8, 2, stretch);
this.rightWing[1].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z);
this.rightWing[1].rotateAngleX = ROTATE_90;
this.rightWing[2].addBox(-6.0F, 5.0F, 6.0F, 2, 6, 2, stretch);
this.rightWing[2].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z);
this.rightWing[2].rotateAngleX = ROTATE_90;
this.leftWingExt[0].addBox(-0.5F, 6.0F, 0.0F, 1, 8, 2, stretch + 0.1F);
this.leftWingExt[0].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z);
this.leftWingExt[1].addBox(-0.5F, -1.2F, -0.2F, 1, 8, 2, stretch - 0.2F);
this.leftWingExt[1].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z);
this.leftWingExt[2].addBox(-0.5F, 1.8F, 1.3F, 1, 8, 2, stretch - 0.1F);
this.leftWingExt[2].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z);
this.leftWingExt[3].addBox(-0.5F, 5.0F, 2.0F, 1, 8, 2, stretch);
this.leftWingExt[3].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z);
this.leftWingExt[4].addBox(-0.5F, 0.0F, -0.2F, 1, 6, 2, stretch + 0.3F);
this.leftWingExt[4].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z);
this.leftWingExt[5].addBox(-0.5F, 0.0F, 0.2F, 1, 3, 2, stretch + 0.19F);
this.leftWingExt[5].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z);
this.rightWingExt[0].addBox(-0.5F, 6.0F, 0.0F, 1, 8, 2, stretch + 0.1F);
this.rightWingExt[0].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z);
this.rightWingExt[1].addBox(-0.5F, -1.2F, -0.2F, 1, 8, 2, stretch - 0.2F);
this.rightWingExt[1].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z);
this.rightWingExt[2].addBox(-0.5F, 1.8F, 1.3F, 1, 8, 2, stretch - 0.1F);
this.rightWingExt[2].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z);
this.rightWingExt[3].addBox(-0.5F, 5.0F, 2.0F, 1, 8, 2, stretch);
this.rightWingExt[3].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z);
this.rightWingExt[4].addBox(-0.5F, 0.0F, -0.2F, 1, 6, 2, stretch + 0.3F);
this.rightWingExt[4].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z);
this.rightWingExt[5].addBox(-0.5F, 0.0F, 0.2F, 1, 3, 2, stretch + 0.19F);
this.rightWingExt[5].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z);
}
@Override
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
float bodySwingRotation = 0.0F;
if (pony.swingProgress > -9990.0F && !pony.metadata.hasMagic()) {
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bodySwingRotation = MathHelper.sin(MathHelper.sqrt(pony.swingProgress) * 3.1415927F * 2.0F) * 0.2F;
}
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for (ModelRenderer aLeftWing : this.leftWing) {
aLeftWing.rotateAngleY = bodySwingRotation * 0.2F;
}
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for (ModelRenderer aRightWing : this.rightWing) {
aRightWing.rotateAngleY = bodySwingRotation * 0.2F;
}
if (pony.isSneak && !pony.isFlying) {
this.sneak();
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} else {
this.unsneak(ageInTicks);
}
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float angle = ROTATE_90;
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for (ModelRenderer aLeftWing : this.leftWing) {
aLeftWing.rotateAngleX = angle;
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}
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for (ModelRenderer aRightWing : this.rightWing) {
aRightWing.rotateAngleX = angle;
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}
// Special
this.leftWingExt[1].rotateAngleX -= 0.85F;
this.leftWingExt[2].rotateAngleX -= 0.75F;
this.leftWingExt[3].rotateAngleX -= 0.5F;
this.leftWingExt[5].rotateAngleX -= 0.85F;
this.rightWingExt[1].rotateAngleX -= 0.85F;
this.rightWingExt[2].rotateAngleX -= 0.75F;
this.rightWingExt[3].rotateAngleX -= 0.5F;
this.rightWingExt[5].rotateAngleX -= 0.85F;
}
@Override
public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
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if (pony.metadata.getRace().hasWings()) {
if (!pony.isFlying && !pony.isSneak) {
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for (ModelRenderer aLeftWing : this.leftWing) {
aLeftWing.render(scale);
}
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for (ModelRenderer aRightWing : this.rightWing) {
aRightWing.render(scale);
}
} else {
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for (ModelRenderer aLeftWingExt : this.leftWingExt) {
aLeftWingExt.render(scale);
}
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for (ModelRenderer aRightWingExt : this.rightWingExt) {
aRightWingExt.render(scale);
}
}
}
}
private void sneak() {
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for (ModelRenderer aLeftWingExt : this.leftWingExt) {
aLeftWingExt.rotateAngleX = EXT_WING_ROTATE_ANGLE_X;
aLeftWingExt.rotateAngleZ = LEFT_WING_ROTATE_ANGLE_Z_SNEAK;
}
for (int i = 0; i < this.leftWingExt.length; ++i) {
this.rightWingExt[i].rotateAngleX = EXT_WING_ROTATE_ANGLE_X;
this.rightWingExt[i].rotateAngleZ = RIGHT_WING_ROTATE_ANGLE_Z_SNEAK;
}
}
// TODO: Combine each wing into one ModelRenderer with multiple boxes, not multiple ModelRenderers each with one box.
private void unsneak(float tick) {
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if (pony.isFlying) {
float WingRotateAngleZ = (MathHelper.sin(tick * 0.536F) * 1.0F) + ROTATE_270 + 0.4F;
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for (ModelRenderer aLeftWingExt : this.leftWingExt) {
aLeftWingExt.rotateAngleX = EXT_WING_ROTATE_ANGLE_X;
aLeftWingExt.rotateAngleZ = -WingRotateAngleZ;
}
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for (ModelRenderer aRightWingExt : this.rightWingExt) {
aRightWingExt.rotateAngleX = EXT_WING_ROTATE_ANGLE_X;
aRightWingExt.rotateAngleZ = WingRotateAngleZ;
}
}
}
}