package com.minelittlepony.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.math.MathHelper; // TODO: Break this down into ModelWing (one for each side) public class PegasusWings extends ModelBase implements PonyModelConstants { private final AbstractPonyModel pony; public ModelRenderer[] leftWing = new ModelRenderer[3], rightWing = new ModelRenderer[3], leftWingExt = new ModelRenderer[6], rightWingExt = new ModelRenderer[6]; public PegasusWings(AbstractPonyModel pony, float yOffset, float stretch) { this.pony = pony; // TODO: Don't add the model to the pony if you're just going to remove it again. for (int i = 0; i < leftWing.length; i++) { this.leftWing[i] = new ModelRenderer(pony, 56, 32); this.pony.boxList.remove(this.leftWing[i]); } for (int i = 0; i < rightWing.length; i++) { this.rightWing[i] = new ModelRenderer(pony, 56, 16); this.pony.boxList.remove(this.rightWing[i]); } for (int i = 0; i < leftWingExt.length; i++) { this.leftWingExt[i] = new ModelRenderer(pony, 56, 35); this.pony.boxList.remove(this.leftWingExt[i]); } for (int i = 0; i < rightWingExt.length; i++) { this.rightWingExt[i] = new ModelRenderer(pony, 56, 19); // this seems to hide the wings being a different size when folded this.rightWingExt[i].mirror = true; this.pony.boxList.remove(this.rightWingExt[i]); } this.leftWing[0].addBox(4.0F, 5.0F, 2.0F, 2, 6, 2, stretch); this.leftWing[0].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z); this.leftWing[0].rotateAngleX = ROTATE_90; this.leftWing[1].addBox(4.0F, 5.0F, 4.0F, 2, 8, 2, stretch); this.leftWing[1].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z); this.leftWing[1].rotateAngleX = ROTATE_90; this.leftWing[2].addBox(4.0F, 5.0F, 6.0F, 2, 6, 2, stretch); this.leftWing[2].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z); this.leftWing[2].rotateAngleX = ROTATE_90; this.rightWing[0].addBox(-6.0F, 5.0F, 2.0F, 2, 6, 2, stretch); this.rightWing[0].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z); this.rightWing[0].rotateAngleX = ROTATE_90; this.rightWing[1].addBox(-6.0F, 5.0F, 4.0F, 2, 8, 2, stretch); this.rightWing[1].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z); this.rightWing[1].rotateAngleX = ROTATE_90; this.rightWing[2].addBox(-6.0F, 5.0F, 6.0F, 2, 6, 2, stretch); this.rightWing[2].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z); this.rightWing[2].rotateAngleX = ROTATE_90; this.leftWingExt[0].addBox(-0.5F, 6.0F, 0.0F, 1, 8, 2, stretch + 0.1F); this.leftWingExt[0].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z); this.leftWingExt[1].addBox(-0.5F, -1.2F, -0.2F, 1, 8, 2, stretch - 0.2F); this.leftWingExt[1].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z); this.leftWingExt[2].addBox(-0.5F, 1.8F, 1.3F, 1, 8, 2, stretch - 0.1F); this.leftWingExt[2].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z); this.leftWingExt[3].addBox(-0.5F, 5.0F, 2.0F, 1, 8, 2, stretch); this.leftWingExt[3].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z); this.leftWingExt[4].addBox(-0.5F, 0.0F, -0.2F, 1, 6, 2, stretch + 0.3F); this.leftWingExt[4].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z); this.leftWingExt[5].addBox(-0.5F, 0.0F, 0.2F, 1, 3, 2, stretch + 0.19F); this.leftWingExt[5].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z); this.rightWingExt[0].addBox(-0.5F, 6.0F, 0.0F, 1, 8, 2, stretch + 0.1F); this.rightWingExt[0].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z); this.rightWingExt[1].addBox(-0.5F, -1.2F, -0.2F, 1, 8, 2, stretch - 0.2F); this.rightWingExt[1].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z); this.rightWingExt[2].addBox(-0.5F, 1.8F, 1.3F, 1, 8, 2, stretch - 0.1F); this.rightWingExt[2].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z); this.rightWingExt[3].addBox(-0.5F, 5.0F, 2.0F, 1, 8, 2, stretch); this.rightWingExt[3].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z); this.rightWingExt[4].addBox(-0.5F, 0.0F, -0.2F, 1, 6, 2, stretch + 0.3F); this.rightWingExt[4].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z); this.rightWingExt[5].addBox(-0.5F, 0.0F, 0.2F, 1, 3, 2, stretch + 0.19F); this.rightWingExt[5].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z); } @Override public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) { float bodySwingRotation = 0.0F; if (pony.swingProgress > -9990.0F && !pony.metadata.hasMagic()) { bodySwingRotation = MathHelper.sin(MathHelper.sqrt(pony.swingProgress) * 3.1415927F * 2.0F) * 0.2F; } for (ModelRenderer aLeftWing : this.leftWing) { aLeftWing.rotateAngleY = bodySwingRotation * 0.2F; } for (ModelRenderer aRightWing : this.rightWing) { aRightWing.rotateAngleY = bodySwingRotation * 0.2F; } if (pony.isSneak && !pony.isFlying) { this.sneak(); } else { this.unsneak(ageInTicks); } float angle = ROTATE_90; for (ModelRenderer aLeftWing : this.leftWing) { aLeftWing.rotateAngleX = angle; } for (ModelRenderer aRightWing : this.rightWing) { aRightWing.rotateAngleX = angle; } // Special this.leftWingExt[1].rotateAngleX -= 0.85F; this.leftWingExt[2].rotateAngleX -= 0.75F; this.leftWingExt[3].rotateAngleX -= 0.5F; this.leftWingExt[5].rotateAngleX -= 0.85F; this.rightWingExt[1].rotateAngleX -= 0.85F; this.rightWingExt[2].rotateAngleX -= 0.75F; this.rightWingExt[3].rotateAngleX -= 0.5F; this.rightWingExt[5].rotateAngleX -= 0.85F; } @Override public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) { if (pony.metadata.getRace().hasWings()) { if (!pony.isFlying && !pony.isSneak) { for (ModelRenderer aLeftWing : this.leftWing) { aLeftWing.render(scale); } for (ModelRenderer aRightWing : this.rightWing) { aRightWing.render(scale); } } else { for (ModelRenderer aLeftWingExt : this.leftWingExt) { aLeftWingExt.render(scale); } for (ModelRenderer aRightWingExt : this.rightWingExt) { aRightWingExt.render(scale); } } } } private void sneak() { for (ModelRenderer aLeftWingExt : this.leftWingExt) { aLeftWingExt.rotateAngleX = EXT_WING_ROTATE_ANGLE_X; aLeftWingExt.rotateAngleZ = LEFT_WING_ROTATE_ANGLE_Z_SNEAK; } for (int i = 0; i < this.leftWingExt.length; ++i) { this.rightWingExt[i].rotateAngleX = EXT_WING_ROTATE_ANGLE_X; this.rightWingExt[i].rotateAngleZ = RIGHT_WING_ROTATE_ANGLE_Z_SNEAK; } } // TODO: Combine each wing into one ModelRenderer with multiple boxes, not multiple ModelRenderers each with one box. private void unsneak(float tick) { if (pony.isFlying) { float WingRotateAngleZ = (MathHelper.sin(tick * 0.536F) * 1.0F) + ROTATE_270 + 0.4F; for (ModelRenderer aLeftWingExt : this.leftWingExt) { aLeftWingExt.rotateAngleX = EXT_WING_ROTATE_ANGLE_X; aLeftWingExt.rotateAngleZ = -WingRotateAngleZ; } for (ModelRenderer aRightWingExt : this.rightWingExt) { aRightWingExt.rotateAngleX = EXT_WING_ROTATE_ANGLE_X; aRightWingExt.rotateAngleZ = WingRotateAngleZ; } } } }