FiE-Game/Assets/Scripts/Fie/Object/FieEmitObjectPoniesGainedFriendship.cs

16 lines
355 B
C#

using UnityEngine;
namespace Fie.Object
{
[FiePrefabInfo("Prefabs/PlayerCommon/FiePoniesGainedFriendship")]
public class FieEmitObjectPoniesGainedFriendship : FieEmittableObjectBase
{
[SerializeField]
private float GAINED_EFFECT_DURATION = 2.5f;
public override void awakeEmitObject()
{
destoryEmitObject(GAINED_EFFECT_DURATION);
}
}
}