using UnityEngine; namespace Fie.Object { [FiePrefabInfo("Prefabs/PlayerCommon/FiePoniesGainedFriendship")] public class FieEmitObjectPoniesGainedFriendship : FieEmittableObjectBase { [SerializeField] private float GAINED_EFFECT_DURATION = 2.5f; public override void awakeEmitObject() { destoryEmitObject(GAINED_EFFECT_DURATION); } } }