FiE-Game/Assets/Scripts/Fie/Object/FieEmitObjectPoniesGainedFriendship.cs

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2018-11-20 20:10:49 +01:00
using UnityEngine;
namespace Fie.Object
{
[FiePrefabInfo("Prefabs/PlayerCommon/FiePoniesGainedFriendship")]
public class FieEmitObjectPoniesGainedFriendship : FieEmittableObjectBase
{
[SerializeField]
private float GAINED_EFFECT_DURATION = 2.5f;
public override void awakeEmitObject()
{
destoryEmitObject(GAINED_EFFECT_DURATION);
}
}
}