mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 00:48:00 +01:00
80 lines
3.6 KiB
Text
80 lines
3.6 KiB
Text
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e240f552ac8b850498d8b7473de529bd, type: 3}
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m_Name: DefaultEnglish
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m_EditorClassIdentifier:
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_yes: Yes
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_no: No
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_add: Add
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_replace: Replace
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_remove: Remove
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_cancel: Cancel
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_none: None
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_okay: Okay
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_done: Done
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_default: Default
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_assignControllerWindowTitle: Choose Controller
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_assignControllerWindowMessage: Press any button or move an axis on the controller
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you would like to use.
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_controllerAssignmentConflictWindowTitle: Controller Assignment
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_controllerAssignmentConflictWindowMessage: '{0} is already assigned to {1}. Do
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you want to assign this controller to {2} instead?'
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_elementAssignmentPrePollingWindowMessage: First center or zero all sticks and axes
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and press any button or wait for the timer to finish.
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_joystickElementAssignmentPollingWindowMessage: Now press a button or move an axis
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to assign it to {0}.
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_keyboardElementAssignmentPollingWindowMessage: Press a key to assign it to {0}.
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Modifier keys may also be used. To assign a modifier key alone, hold it down for
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1 second.
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_mouseElementAssignmentPollingWindowMessage: Press a mouse button or move an axis
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to assign it to {0}.
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_elementAssignmentConflictWindowMessage: Assignment Conflict
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_elementAlreadyInUseBlocked: '{0} is already in use cannot be replaced.'
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_elementAlreadyInUseCanReplace: '{0} is already in use. Do you want to replace it?'
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_elementAlreadyInUseCanReplace_conflictAllowed: '{0} is already in use. Do you want
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to replace it? You may also choose to add the assignment anyway.'
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_mouseAssignmentConflictWindowTitle: Mouse Assignment
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_mouseAssignmentConflictWindowMessage: The mouse is already assigned to {0}. Do
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you want to assign the mouse to {1} instead?
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_calibrateControllerWindowTitle: Calibrate Controller
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_calibrateAxisStep1WindowTitle: Calibrate Zero
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_calibrateAxisStep1WindowMessage: Center or zero {0} and press any button or wait
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for the timer to finish.
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_calibrateAxisStep2WindowTitle: Calibrate Range
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_calibrateAxisStep2WindowMessage: Move {0} through its entire range then press any
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button or wait for the timer to finish.
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_inputBehaviorSettingsWindowTitle: Sensitivity Settings
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_restoreDefaultsWindowTitle: Restore Defaults
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_restoreDefaultsWindowMessage_onePlayer: This will restore the default input configuration.
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Are you sure you want to do this?
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_restoreDefaultsWindowMessage_multiPlayer: This will restore the default input configuration
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for all players. Are you sure you want to do this?
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_actionColumnLabel: Actions
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_keyboardColumnLabel: Keyboard
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_mouseColumnLabel: Mouse
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_controllerColumnLabel: Controller
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_removeControllerButtonLabel: Remove
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_calibrateControllerButtonLabel: Calibrate
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_assignControllerButtonLabel: Assign Controller
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_inputBehaviorSettingsButtonLabel: Sensitivity
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_doneButtonLabel: Done
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_restoreDefaultsButtonLabel: Restore Defaults
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_playersGroupLabel: 'Players:'
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_controllerSettingsGroupLabel: 'Controller:'
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_assignedControllersGroupLabel: 'Assigned Controllers:'
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_settingsGroupLabel: 'Settings:'
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_mapCategoriesGroupLabel: 'Categories:'
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_calibrateWindow_deadZoneSliderLabel: 'Dead Zone:'
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_calibrateWindow_zeroSliderLabel: 'Zero:'
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_calibrateWindow_sensitivitySliderLabel: 'Sensitivity:'
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_calibrateWindow_invertToggleLabel: Invert
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_calibrateWindow_calibrateButtonLabel: Calibrate
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_customEntries: []
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