FiE-Game/Assets/Control Mapper/Extras/ControlMapper/Languages/DefaultEnglish.asset

81 lines
3.6 KiB
Text
Raw Normal View History

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e240f552ac8b850498d8b7473de529bd, type: 3}
m_Name: DefaultEnglish
m_EditorClassIdentifier:
_yes: Yes
_no: No
_add: Add
_replace: Replace
_remove: Remove
_cancel: Cancel
_none: None
_okay: Okay
_done: Done
_default: Default
_assignControllerWindowTitle: Choose Controller
_assignControllerWindowMessage: Press any button or move an axis on the controller
you would like to use.
_controllerAssignmentConflictWindowTitle: Controller Assignment
_controllerAssignmentConflictWindowMessage: '{0} is already assigned to {1}. Do
you want to assign this controller to {2} instead?'
_elementAssignmentPrePollingWindowMessage: First center or zero all sticks and axes
and press any button or wait for the timer to finish.
_joystickElementAssignmentPollingWindowMessage: Now press a button or move an axis
to assign it to {0}.
_keyboardElementAssignmentPollingWindowMessage: Press a key to assign it to {0}.
Modifier keys may also be used. To assign a modifier key alone, hold it down for
1 second.
_mouseElementAssignmentPollingWindowMessage: Press a mouse button or move an axis
to assign it to {0}.
_elementAssignmentConflictWindowMessage: Assignment Conflict
_elementAlreadyInUseBlocked: '{0} is already in use cannot be replaced.'
_elementAlreadyInUseCanReplace: '{0} is already in use. Do you want to replace it?'
_elementAlreadyInUseCanReplace_conflictAllowed: '{0} is already in use. Do you want
to replace it? You may also choose to add the assignment anyway.'
_mouseAssignmentConflictWindowTitle: Mouse Assignment
_mouseAssignmentConflictWindowMessage: The mouse is already assigned to {0}. Do
you want to assign the mouse to {1} instead?
_calibrateControllerWindowTitle: Calibrate Controller
_calibrateAxisStep1WindowTitle: Calibrate Zero
_calibrateAxisStep1WindowMessage: Center or zero {0} and press any button or wait
for the timer to finish.
_calibrateAxisStep2WindowTitle: Calibrate Range
_calibrateAxisStep2WindowMessage: Move {0} through its entire range then press any
button or wait for the timer to finish.
_inputBehaviorSettingsWindowTitle: Sensitivity Settings
_restoreDefaultsWindowTitle: Restore Defaults
_restoreDefaultsWindowMessage_onePlayer: This will restore the default input configuration.
Are you sure you want to do this?
_restoreDefaultsWindowMessage_multiPlayer: This will restore the default input configuration
for all players. Are you sure you want to do this?
_actionColumnLabel: Actions
_keyboardColumnLabel: Keyboard
_mouseColumnLabel: Mouse
_controllerColumnLabel: Controller
_removeControllerButtonLabel: Remove
_calibrateControllerButtonLabel: Calibrate
_assignControllerButtonLabel: Assign Controller
_inputBehaviorSettingsButtonLabel: Sensitivity
_doneButtonLabel: Done
_restoreDefaultsButtonLabel: Restore Defaults
_playersGroupLabel: 'Players:'
_controllerSettingsGroupLabel: 'Controller:'
_assignedControllersGroupLabel: 'Assigned Controllers:'
_settingsGroupLabel: 'Settings:'
_mapCategoriesGroupLabel: 'Categories:'
_calibrateWindow_deadZoneSliderLabel: 'Dead Zone:'
_calibrateWindow_zeroSliderLabel: 'Zero:'
_calibrateWindow_sensitivitySliderLabel: 'Sensitivity:'
_calibrateWindow_invertToggleLabel: Invert
_calibrateWindow_calibrateButtonLabel: Calibrate
_customEntries: []