%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: e240f552ac8b850498d8b7473de529bd, type: 3} m_Name: DefaultEnglish m_EditorClassIdentifier: _yes: Yes _no: No _add: Add _replace: Replace _remove: Remove _cancel: Cancel _none: None _okay: Okay _done: Done _default: Default _assignControllerWindowTitle: Choose Controller _assignControllerWindowMessage: Press any button or move an axis on the controller you would like to use. _controllerAssignmentConflictWindowTitle: Controller Assignment _controllerAssignmentConflictWindowMessage: '{0} is already assigned to {1}. Do you want to assign this controller to {2} instead?' _elementAssignmentPrePollingWindowMessage: First center or zero all sticks and axes and press any button or wait for the timer to finish. _joystickElementAssignmentPollingWindowMessage: Now press a button or move an axis to assign it to {0}. _keyboardElementAssignmentPollingWindowMessage: Press a key to assign it to {0}. Modifier keys may also be used. To assign a modifier key alone, hold it down for 1 second. _mouseElementAssignmentPollingWindowMessage: Press a mouse button or move an axis to assign it to {0}. _elementAssignmentConflictWindowMessage: Assignment Conflict _elementAlreadyInUseBlocked: '{0} is already in use cannot be replaced.' _elementAlreadyInUseCanReplace: '{0} is already in use. Do you want to replace it?' _elementAlreadyInUseCanReplace_conflictAllowed: '{0} is already in use. Do you want to replace it? You may also choose to add the assignment anyway.' _mouseAssignmentConflictWindowTitle: Mouse Assignment _mouseAssignmentConflictWindowMessage: The mouse is already assigned to {0}. Do you want to assign the mouse to {1} instead? _calibrateControllerWindowTitle: Calibrate Controller _calibrateAxisStep1WindowTitle: Calibrate Zero _calibrateAxisStep1WindowMessage: Center or zero {0} and press any button or wait for the timer to finish. _calibrateAxisStep2WindowTitle: Calibrate Range _calibrateAxisStep2WindowMessage: Move {0} through its entire range then press any button or wait for the timer to finish. _inputBehaviorSettingsWindowTitle: Sensitivity Settings _restoreDefaultsWindowTitle: Restore Defaults _restoreDefaultsWindowMessage_onePlayer: This will restore the default input configuration. Are you sure you want to do this? _restoreDefaultsWindowMessage_multiPlayer: This will restore the default input configuration for all players. Are you sure you want to do this? _actionColumnLabel: Actions _keyboardColumnLabel: Keyboard _mouseColumnLabel: Mouse _controllerColumnLabel: Controller _removeControllerButtonLabel: Remove _calibrateControllerButtonLabel: Calibrate _assignControllerButtonLabel: Assign Controller _inputBehaviorSettingsButtonLabel: Sensitivity _doneButtonLabel: Done _restoreDefaultsButtonLabel: Restore Defaults _playersGroupLabel: 'Players:' _controllerSettingsGroupLabel: 'Controller:' _assignedControllersGroupLabel: 'Assigned Controllers:' _settingsGroupLabel: 'Settings:' _mapCategoriesGroupLabel: 'Categories:' _calibrateWindow_deadZoneSliderLabel: 'Dead Zone:' _calibrateWindow_zeroSliderLabel: 'Zero:' _calibrateWindow_sensitivitySliderLabel: 'Sensitivity:' _calibrateWindow_invertToggleLabel: Invert _calibrateWindow_calibrateButtonLabel: Calibrate _customEntries: []