mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
403 lines
9.9 KiB
Text
403 lines
9.9 KiB
Text
Version = 1.9.4.30080;
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CParticleEffect $LOCAL$/Resource
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{
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EditorInfosPosition = int2(73, 52);
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OnSpawn = "$LOCAL$/Spawner";
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CustomAttributes = "$LOCAL$/_GlobalAttributes";
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Autostart = true;
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}
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CActionFactoryWithChilds $LOCAL$/Spawner
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{
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EditorInfosPosition = int2(-162, -81);
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ChildList =
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{
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"$LOCAL$/Starlight",
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"$LOCAL$/Layer_1",
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};
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}
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CParticleAttributeList $LOCAL$/_GlobalAttributes
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{
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EditorInfosPosition = int2(-599, -20);
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AttributeList =
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{
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"$LOCAL$/CParticleAttributeDeclaration_DBDA839C",
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"$LOCAL$/CParticleAttributeDeclaration_1BCEDEFE",
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"$LOCAL$/CParticleAttributeDeclaration_9078374F",
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"$LOCAL$/CParticleAttributeDeclaration_60B79B3A",
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"$LOCAL$/CParticleAttributeDeclaration_EF0E5D85",
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};
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}
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CShapeDescriptor $LOCAL$/CShapeDescriptor_05FF2204
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{
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ShapeType = SPHERE;
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_DBDA839C
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{
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AttributeName = "RGB";
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AttributeType = float4;
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DefaultValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_1BCEDEFE
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{
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AttributeName = "Power";
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_2FF1CF89
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{
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Expression = "function void Eval()
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{
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}
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";
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_9078374F
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{
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AttributeName = "RandomRGB";
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AttributeType = float3;
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DefaultValueF4 = float4(6.0270268e-001, 5.1351351e-001, 1.0000000e+000, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_38F45F59
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{
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FieldName = "RandomRGB";
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FieldType = float3;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_4F7D5490
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{
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FieldName = "RandomRGB";
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FieldType = float3;
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Starlight
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{
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Descriptor = "$LOCAL$/CParticleDescriptor_AB7EC2E2";
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Infinite = true;
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DurationInSeconds = 2.0000000e+000;
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SpawnCount = 4.0000000e+000;
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_AB7EC2E2
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{
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Renderer = "$LOCAL$/CParticleRenderer_Billboard_98BF80E7";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_01646094",
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"$LOCAL$/CParticleFieldDeclaration_32074B2F",
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};
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Samplers =
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{
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"$LOCAL$/CParticleSamplerDoubleCurve_40DEE74A",
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"$LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D";
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States =
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{
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"$LOCAL$/CParticleState_ABE52E36",
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};
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D
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{
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Expression = "function void Eval()
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{
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Life = rand(0.5,1);
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Size = rand(0.3,0.75);
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Color = float4(1.0);
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Target = float3(rand(1,10),rand(1,10),rand(1,10));
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}
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";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_01646094
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{
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_98BF80E7
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{
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CustomName = "Billboard";
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Diffuse = "Textures/FX/Starlight.png";
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}
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CParticleState $LOCAL$/CParticleState_ABE52E36
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{
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StateName = "Evolvers";
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Evolvers =
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{
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"$LOCAL$/Script_1",
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};
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}
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CParticleSamplerDoubleCurve $LOCAL$/CParticleSamplerDoubleCurve_40DEE74A
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{
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SamplerName = "AlphaCurve";
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Times =
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{
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0.0000000e+000,
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2.3615220e-001,
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5.6383878e-001,
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8.2244629e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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0.0000000e+000,
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1.1440367e+000,
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9.9042088e-002,
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7.9212719e-001,
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1.1273320e-003,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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3.3561143e-001,
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4.6569717e-001,
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1.4082058e-001,
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1.1113440e-001,
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-9.4605821e-001,
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-6.4954060e-001,
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0.0000000e+000,
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0.0000000e+000,
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};
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Times1 =
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{
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0.0000000e+000,
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2.5254011e-001,
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5.4675919e-001,
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8.4582168e-001,
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1.0000000e+000,
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};
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FloatValues1 =
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{
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0.0000000e+000,
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7.7732545e-001,
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4.2903140e-001,
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1.6624220e-001,
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1.9126390e-003,
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};
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FloatTangents1 =
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{
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0.0000000e+000,
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0.0000000e+000,
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1.5548030e-001,
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1.8114072e-001,
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1.4708639e+000,
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1.4950771e+000,
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-4.6752223e-001,
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-2.4102570e-001,
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0.0000000e+000,
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0.0000000e+000,
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CParticleEvolver_Script $LOCAL$/Script_1
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{
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_903292D5";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_903292D5
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{
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Expression = "function void Eval()
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{
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float3 Pos = lerp(0,Target,LifeRatio);
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Color = RGB * pow(1 + AlphaTurb.sample(Pos).x,AlphaCurve.sample(LifeRatio)) * pow(2,Power);
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}
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";
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}
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CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC
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{
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SamplerName = "AlphaTurb";
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GlobalScale = 3.0000000e+000;
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Strength = 4.0000001e-001;
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Octaves = 1;
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Lacunarity = 0.0000000e+000;
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Gain = 0.0000000e+000;
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Interpolator = Quintic;
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TimeScale = 1.0000000e-001;
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TimeRandomVariation = 1.0000000e+000;
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FlowFactor = 2.0000000e+000;
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DivergenceFactor = 2.0000000e+000;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_32074B2F
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{
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FieldName = "Target";
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FieldType = float3;
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_D2FE5656
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{
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EditorInfosPosition = int2(-392, -44);
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Renderer = "$LOCAL$/CParticleRenderer_List_179BE8D1";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_D8B7456A",
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"$LOCAL$/CParticleFieldDeclaration_66453B75",
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"$LOCAL$/CParticleFieldDeclaration_99DF14DC",
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"$LOCAL$/CParticleFieldDeclaration_B062A6CF",
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"$LOCAL$/CParticleFieldDeclaration_E9DAD63E",
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"$LOCAL$/CParticleFieldDeclaration_D038F2D9",
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"$LOCAL$/CParticleFieldDeclaration_DC8BAE10",
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"$LOCAL$/CParticleFieldDeclaration_6375DE13",
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"$LOCAL$/CParticleFieldDeclaration_12BAFCD2",
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"$LOCAL$/CParticleFieldDeclaration_B27612FD",
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"$LOCAL$/CParticleFieldDeclaration_C0D57F04",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_320EC817";
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States =
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{
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"$LOCAL$/CParticleState_29A56D26",
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};
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}
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CParticleRenderer_List $LOCAL$/CParticleRenderer_List_179BE8D1
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{
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CustomName = "List";
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Renderers =
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{
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"$LOCAL$/CParticleRenderer_Billboard_5D5B3E4B",
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};
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D8B7456A
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{
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FieldName = "PosSphere";
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FieldType = float3;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_66453B75
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{
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FieldName = "Axis";
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FieldType = float3;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_99DF14DC
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{
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FieldName = "AxisUp";
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FieldType = float3;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B062A6CF
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{
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FieldName = "Speed";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E9DAD63E
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{
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D038F2D9
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{
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FieldName = "ColorCoeff";
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FieldType = float3;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_DC8BAE10
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{
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FieldName = "ColorG";
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FieldType = float4;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6375DE13
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{
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FieldName = "Pos";
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FieldType = float3;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_12BAFCD2
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{
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FieldName = "Offset";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B27612FD
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{
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FieldName = "AxisUpG";
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FieldType = float3;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C0D57F04
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{
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FieldName = "InitPosition";
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FieldType = float3;
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TransformFilter = full;
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_320EC817
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{
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EditorInfosPosition = int2(-508, 22);
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Expression = "function void Eval()
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{
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Life = 0.2;
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Size = 0.01;
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float3 v = vrand();
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PosSphere = v*0.2*Scale;
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Speed = ninja*2-1;
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ColorCoeff = select(1,10,ninja<0.1);
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Axis = float3(0,1,0);
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Offset = select(0.5,0.75,ninja<0.5);
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InitPosition = Position;
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}
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";
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}
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CParticleState $LOCAL$/CParticleState_29A56D26
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{
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EditorInfosPosition = int2(-508, 65);
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Script_79C25FE1",
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};
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}
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_79C25FE1
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{
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EditorInfosIsBlockMinimized = 0;
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_20539BB8";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_20539BB8
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{
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Expression = "function void Eval()
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{
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Color = (sin(LifeRatio*3)*RGB.xyz*ColorCoeff).xyz1 * pow(2,1);
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ColorG = Color*0.2;
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Pos = rotate(PosSphere * Offset, scene.axisUp(), scene.Time*Speed*2);
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AxisUp = normalize(Pos);
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AxisUpG = AxisUp * Offset * Scale;
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Position = InitPosition + Pos;
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}
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";
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1
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{
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EditorInfosPosition = int2(-288, -61);
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Descriptor = "$LOCAL$/CParticleDescriptor_D2FE5656";
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Infinite = true;
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DurationInSeconds = 2.0000000e+001;
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SpawnCount = 3.0000000e+000;
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FluxFactorExpression = "Flux";
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_60B79B3A
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{
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AttributeName = "Flux";
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DefaultValueF4 = float4(5.0000000e+001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+003, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_EF0E5D85
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{
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AttributeName = "Scale";
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DefaultValueF4 = float4(7.5862062e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(2.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_5D5B3E4B
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{
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EditorInfosPosition = int2(-508, -63);
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CustomName = "Billboard";
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BillboardingMaterial = Additive_Soft;
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Diffuse = "Textures/FX/BB_Glow_02_64.dds";
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BillboardMode = VelocityAxisAligned;
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ColorField = "ColorG";
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AxisField = "AxisUpG";
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Axis2Field = "AxisUp";
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AxisScale = 1.0000000e+000;
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}
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