Version = 1.9.4.30080; CParticleEffect $LOCAL$/Resource { EditorInfosPosition = int2(73, 52); OnSpawn = "$LOCAL$/Spawner"; CustomAttributes = "$LOCAL$/_GlobalAttributes"; Autostart = true; } CActionFactoryWithChilds $LOCAL$/Spawner { EditorInfosPosition = int2(-162, -81); ChildList = { "$LOCAL$/Starlight", "$LOCAL$/Layer_1", }; } CParticleAttributeList $LOCAL$/_GlobalAttributes { EditorInfosPosition = int2(-599, -20); AttributeList = { "$LOCAL$/CParticleAttributeDeclaration_DBDA839C", "$LOCAL$/CParticleAttributeDeclaration_1BCEDEFE", "$LOCAL$/CParticleAttributeDeclaration_9078374F", "$LOCAL$/CParticleAttributeDeclaration_60B79B3A", "$LOCAL$/CParticleAttributeDeclaration_EF0E5D85", }; } CShapeDescriptor $LOCAL$/CShapeDescriptor_05FF2204 { ShapeType = SPHERE; } CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_DBDA839C { AttributeName = "RGB"; AttributeType = float4; DefaultValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); HasMin = true; HasMax = true; MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); MaxValueI4 = int4(10, 10, 10, 10); } CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_1BCEDEFE { AttributeName = "Power"; HasMin = true; HasMax = true; MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); MaxValueI4 = int4(10, 10, 10, 10); } CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_2FF1CF89 { Expression = "function void Eval() { } "; } CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_9078374F { AttributeName = "RandomRGB"; AttributeType = float3; DefaultValueF4 = float4(6.0270268e-001, 5.1351351e-001, 1.0000000e+000, 0.0000000e+000); HasMin = true; HasMax = true; MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); MaxValueI4 = int4(10, 10, 10, 10); } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_38F45F59 { FieldName = "RandomRGB"; FieldType = float3; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_4F7D5490 { FieldName = "RandomRGB"; FieldType = float3; } CActionFactoryParticleSpawnerBase $LOCAL$/Starlight { Descriptor = "$LOCAL$/CParticleDescriptor_AB7EC2E2"; Infinite = true; DurationInSeconds = 2.0000000e+000; SpawnCount = 4.0000000e+000; } CParticleDescriptor $LOCAL$/CParticleDescriptor_AB7EC2E2 { Renderer = "$LOCAL$/CParticleRenderer_Billboard_98BF80E7"; CustomFields = { "$LOCAL$/CParticleFieldDeclaration_01646094", "$LOCAL$/CParticleFieldDeclaration_32074B2F", }; Samplers = { "$LOCAL$/CParticleSamplerDoubleCurve_40DEE74A", "$LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC", }; SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D"; States = { "$LOCAL$/CParticleState_ABE52E36", }; } CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D { Expression = "function void Eval() { Life = rand(0.5,1); Size = rand(0.3,0.75); Color = float4(1.0); Target = float3(rand(1,10),rand(1,10),rand(1,10)); } "; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_01646094 { FieldName = "Color"; FieldType = float4; } CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_98BF80E7 { CustomName = "Billboard"; Diffuse = "Textures/FX/Starlight.png"; } CParticleState $LOCAL$/CParticleState_ABE52E36 { StateName = "Evolvers"; Evolvers = { "$LOCAL$/Script_1", }; } CParticleSamplerDoubleCurve $LOCAL$/CParticleSamplerDoubleCurve_40DEE74A { SamplerName = "AlphaCurve"; Times = { 0.0000000e+000, 2.3615220e-001, 5.6383878e-001, 8.2244629e-001, 1.0000000e+000, }; FloatValues = { 0.0000000e+000, 1.1440367e+000, 9.9042088e-002, 7.9212719e-001, 1.1273320e-003, }; FloatTangents = { 0.0000000e+000, 0.0000000e+000, 3.3561143e-001, 4.6569717e-001, 1.4082058e-001, 1.1113440e-001, -9.4605821e-001, -6.4954060e-001, 0.0000000e+000, 0.0000000e+000, }; Times1 = { 0.0000000e+000, 2.5254011e-001, 5.4675919e-001, 8.4582168e-001, 1.0000000e+000, }; FloatValues1 = { 0.0000000e+000, 7.7732545e-001, 4.2903140e-001, 1.6624220e-001, 1.9126390e-003, }; FloatTangents1 = { 0.0000000e+000, 0.0000000e+000, 1.5548030e-001, 1.8114072e-001, 1.4708639e+000, 1.4950771e+000, -4.6752223e-001, -2.4102570e-001, 0.0000000e+000, 0.0000000e+000, }; MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); } CParticleEvolver_Script $LOCAL$/Script_1 { CustomName = "Script"; Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_903292D5"; } CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_903292D5 { Expression = "function void Eval() { float3 Pos = lerp(0,Target,LifeRatio); Color = RGB * pow(1 + AlphaTurb.sample(Pos).x,AlphaCurve.sample(LifeRatio)) * pow(2,Power); } "; } CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC { SamplerName = "AlphaTurb"; GlobalScale = 3.0000000e+000; Strength = 4.0000001e-001; Octaves = 1; Lacunarity = 0.0000000e+000; Gain = 0.0000000e+000; Interpolator = Quintic; TimeScale = 1.0000000e-001; TimeRandomVariation = 1.0000000e+000; FlowFactor = 2.0000000e+000; DivergenceFactor = 2.0000000e+000; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_32074B2F { FieldName = "Target"; FieldType = float3; } CParticleDescriptor $LOCAL$/CParticleDescriptor_D2FE5656 { EditorInfosPosition = int2(-392, -44); Renderer = "$LOCAL$/CParticleRenderer_List_179BE8D1"; CustomFields = { "$LOCAL$/CParticleFieldDeclaration_D8B7456A", "$LOCAL$/CParticleFieldDeclaration_66453B75", "$LOCAL$/CParticleFieldDeclaration_99DF14DC", "$LOCAL$/CParticleFieldDeclaration_B062A6CF", "$LOCAL$/CParticleFieldDeclaration_E9DAD63E", "$LOCAL$/CParticleFieldDeclaration_D038F2D9", "$LOCAL$/CParticleFieldDeclaration_DC8BAE10", "$LOCAL$/CParticleFieldDeclaration_6375DE13", "$LOCAL$/CParticleFieldDeclaration_12BAFCD2", "$LOCAL$/CParticleFieldDeclaration_B27612FD", "$LOCAL$/CParticleFieldDeclaration_C0D57F04", }; SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_320EC817"; States = { "$LOCAL$/CParticleState_29A56D26", }; } CParticleRenderer_List $LOCAL$/CParticleRenderer_List_179BE8D1 { CustomName = "List"; Renderers = { "$LOCAL$/CParticleRenderer_Billboard_5D5B3E4B", }; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D8B7456A { FieldName = "PosSphere"; FieldType = float3; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_66453B75 { FieldName = "Axis"; FieldType = float3; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_99DF14DC { FieldName = "AxisUp"; FieldType = float3; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B062A6CF { FieldName = "Speed"; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E9DAD63E { FieldName = "Color"; FieldType = float4; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D038F2D9 { FieldName = "ColorCoeff"; FieldType = float3; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_DC8BAE10 { FieldName = "ColorG"; FieldType = float4; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6375DE13 { FieldName = "Pos"; FieldType = float3; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_12BAFCD2 { FieldName = "Offset"; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B27612FD { FieldName = "AxisUpG"; FieldType = float3; } CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C0D57F04 { FieldName = "InitPosition"; FieldType = float3; TransformFilter = full; } CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_320EC817 { EditorInfosPosition = int2(-508, 22); Expression = "function void Eval() { Life = 0.2; Size = 0.01; float3 v = vrand(); PosSphere = v*0.2*Scale; Speed = ninja*2-1; ColorCoeff = select(1,10,ninja<0.1); Axis = float3(0,1,0); Offset = select(0.5,0.75,ninja<0.5); InitPosition = Position; } "; } CParticleState $LOCAL$/CParticleState_29A56D26 { EditorInfosPosition = int2(-508, 65); StateName = "State_0"; Evolvers = { "$LOCAL$/CParticleEvolver_Script_79C25FE1", }; } CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_79C25FE1 { EditorInfosIsBlockMinimized = 0; CustomName = "Script"; Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_20539BB8"; } CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_20539BB8 { Expression = "function void Eval() { Color = (sin(LifeRatio*3)*RGB.xyz*ColorCoeff).xyz1 * pow(2,1); ColorG = Color*0.2; Pos = rotate(PosSphere * Offset, scene.axisUp(), scene.Time*Speed*2); AxisUp = normalize(Pos); AxisUpG = AxisUp * Offset * Scale; Position = InitPosition + Pos; } "; } CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1 { EditorInfosPosition = int2(-288, -61); Descriptor = "$LOCAL$/CParticleDescriptor_D2FE5656"; Infinite = true; DurationInSeconds = 2.0000000e+001; SpawnCount = 3.0000000e+000; FluxFactorExpression = "Flux"; } CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_60B79B3A { AttributeName = "Flux"; DefaultValueF4 = float4(5.0000000e+001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); HasMin = true; HasMax = true; MaxValueF4 = float4(1.0000000e+003, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); MaxValueI4 = int4(10, 10, 10, 10); } CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_EF0E5D85 { AttributeName = "Scale"; DefaultValueF4 = float4(7.5862062e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); HasMin = true; HasMax = true; MaxValueF4 = float4(2.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); MaxValueI4 = int4(10, 10, 10, 10); } CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_5D5B3E4B { EditorInfosPosition = int2(-508, -63); CustomName = "Billboard"; BillboardingMaterial = Additive_Soft; Diffuse = "Textures/FX/BB_Glow_02_64.dds"; BillboardMode = VelocityAxisAligned; ColorField = "ColorG"; AxisField = "AxisUpG"; Axis2Field = "AxisUp"; AxisScale = 1.0000000e+000; }