FiE-Game/assets/streaming/PackFx/Particles/SkillTree/SkillTreeSkillStar_Lv2.pkfx

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2018-11-20 19:05:15 +01:00
Version = 1.9.4.30080;
CParticleEffect $LOCAL$/Resource
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OnSpawn = "$LOCAL$/Spawner";
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CActionFactoryWithChilds $LOCAL$/Spawner
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EditorInfosPosition = int2(-162, -81);
ChildList =
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CParticleAttributeList $LOCAL$/_GlobalAttributes
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}
CShapeDescriptor $LOCAL$/CShapeDescriptor_05FF2204
{
ShapeType = SPHERE;
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_DBDA839C
{
AttributeName = "RGB";
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MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_1BCEDEFE
{
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HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_2FF1CF89
{
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_9078374F
{
AttributeName = "RandomRGB";
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DefaultValueF4 = float4(6.0270268e-001, 5.1351351e-001, 1.0000000e+000, 0.0000000e+000);
HasMin = true;
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MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_38F45F59
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_4F7D5490
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CActionFactoryParticleSpawnerBase $LOCAL$/Starlight
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CParticleDescriptor $LOCAL$/CParticleDescriptor_AB7EC2E2
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States =
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D
{
Expression = "function void Eval()
{
Life = rand(0.5,1);
Size = rand(0.3,0.75);
Color = float4(1.0);
Target = float3(rand(1,10),rand(1,10),rand(1,10));
}
";
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_01646094
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_98BF80E7
{
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CParticleState $LOCAL$/CParticleState_ABE52E36
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CParticleEvolver_Script $LOCAL$/Script_1
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_903292D5";
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_903292D5
{
Expression = "function void Eval()
{
float3 Pos = lerp(0,Target,LifeRatio);
Color = RGB * pow(1 + AlphaTurb.sample(Pos).x,AlphaCurve.sample(LifeRatio)) * pow(2,Power);
}
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CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC
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TimeRandomVariation = 1.0000000e+000;
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_32074B2F
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CParticleDescriptor $LOCAL$/CParticleDescriptor_D2FE5656
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States =
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CParticleRenderer_List $LOCAL$/CParticleRenderer_List_179BE8D1
{
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{
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_66453B75
{
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_99DF14DC
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B062A6CF
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E9DAD63E
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D038F2D9
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_DC8BAE10
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6375DE13
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_12BAFCD2
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B27612FD
{
FieldName = "AxisUpG";
FieldType = float3;
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C0D57F04
{
FieldName = "InitPosition";
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TransformFilter = full;
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_320EC817
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Expression = "function void Eval()
{
Life = 0.2;
Size = 0.01;
float3 v = vrand();
PosSphere = v*0.2*Scale;
Speed = ninja*2-1;
ColorCoeff = select(1,10,ninja<0.1);
Axis = float3(0,1,0);
Offset = select(0.5,0.75,ninja<0.5);
InitPosition = Position;
}
";
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CParticleState $LOCAL$/CParticleState_29A56D26
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_79C25FE1
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_20539BB8";
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_20539BB8
{
Expression = "function void Eval()
{
Color = (sin(LifeRatio*3)*RGB.xyz*ColorCoeff).xyz1 * pow(2,1);
ColorG = Color*0.2;
Pos = rotate(PosSphere * Offset, scene.axisUp(), scene.Time*Speed*2);
AxisUp = normalize(Pos);
AxisUpG = AxisUp * Offset * Scale;
Position = InitPosition + Pos;
}
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CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1
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Descriptor = "$LOCAL$/CParticleDescriptor_D2FE5656";
Infinite = true;
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FluxFactorExpression = "Flux";
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_60B79B3A
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MaxValueI4 = int4(10, 10, 10, 10);
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_EF0E5D85
{
AttributeName = "Scale";
DefaultValueF4 = float4(7.5862062e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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MaxValueF4 = float4(2.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_5D5B3E4B
{
EditorInfosPosition = int2(-508, -63);
CustomName = "Billboard";
BillboardingMaterial = Additive_Soft;
Diffuse = "Textures/FX/BB_Glow_02_64.dds";
BillboardMode = VelocityAxisAligned;
ColorField = "ColorG";
AxisField = "AxisUpG";
Axis2Field = "AxisUp";
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}