FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RisingSun/FieEmitObjectRisingSunForceFieldEmitEffect.cs

21 lines
401 B
C#

using Fie.Object;
using UnityEngine;
namespace Fie.Ponies.RisingSun
{
[FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunForceFieldEmitEffects")]
public class FieEmitObjectRisingSunForceFieldEmitEffect : FieEmittableObjectBase
{
[SerializeField]
private float duration = 3f;
public override void awakeEmitObject()
{
destoryEmitObject(duration);
}
private void Update()
{
}
}
}