using Fie.Object; using UnityEngine; namespace Fie.Ponies.RisingSun { [FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunForceFieldEmitEffects")] public class FieEmitObjectRisingSunForceFieldEmitEffect : FieEmittableObjectBase { [SerializeField] private float duration = 3f; public override void awakeEmitObject() { destoryEmitObject(duration); } private void Update() { } } }