FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RisingSun/FieEmitObjectRisingSunForceFieldEmitEffect.cs

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2018-11-20 20:10:49 +01:00
using Fie.Object;
using UnityEngine;
namespace Fie.Ponies.RisingSun
{
[FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunForceFieldEmitEffects")]
public class FieEmitObjectRisingSunForceFieldEmitEffect : FieEmittableObjectBase
{
[SerializeField]
private float duration = 3f;
public override void awakeEmitObject()
{
destoryEmitObject(duration);
}
private void Update()
{
}
}
}