mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 00:48:00 +01:00
130 lines
3.2 KiB
C#
130 lines
3.2 KiB
C#
|
using Fie.Object;
|
||
|
using Spine;
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.Ponies
|
||
|
{
|
||
|
public class FieStateMachinePoniesGrabbed : FieStateMachineGameCharacterBase
|
||
|
{
|
||
|
private enum GrabbedState
|
||
|
{
|
||
|
STATE_PREPARE,
|
||
|
STATE_GRABBED,
|
||
|
STATE_GRABBED_END
|
||
|
}
|
||
|
|
||
|
private const float MAXIMUM_GRABBED_TIME = 6f;
|
||
|
|
||
|
private GrabbedState _staggerState;
|
||
|
|
||
|
private float _totalTime;
|
||
|
|
||
|
private bool _isEnd;
|
||
|
|
||
|
private Type _nextState = typeof(FieStateMachineCommonIdle);
|
||
|
|
||
|
private bool _isReleased;
|
||
|
|
||
|
private Transform _anchorTransform;
|
||
|
|
||
|
private Transform _anchorCharacterCenterTransform;
|
||
|
|
||
|
private Quaternion _initialRotation = Quaternion.identity;
|
||
|
|
||
|
private FieGameCharacter _grabbingCharacter;
|
||
|
|
||
|
public void SetReleaseState(bool isReleased)
|
||
|
{
|
||
|
_isReleased = isReleased;
|
||
|
}
|
||
|
|
||
|
public void SetAnchorTransform(Transform anchorTransform, Transform anchorCharacterCenterTransform)
|
||
|
{
|
||
|
_anchorTransform = anchorTransform;
|
||
|
_anchorCharacterCenterTransform = anchorCharacterCenterTransform;
|
||
|
}
|
||
|
|
||
|
public override void updateState<T>(ref T gameCharacter)
|
||
|
{
|
||
|
if (gameCharacter is FiePonies)
|
||
|
{
|
||
|
FiePonies fiePonies = gameCharacter as FiePonies;
|
||
|
_totalTime += Time.deltaTime;
|
||
|
switch (_staggerState)
|
||
|
{
|
||
|
case GrabbedState.STATE_PREPARE:
|
||
|
{
|
||
|
TrackEntry trackEntry = fiePonies.animationManager.SetAnimation(14, isLoop: true, isForceSet: true);
|
||
|
_staggerState = GrabbedState.STATE_GRABBED;
|
||
|
break;
|
||
|
}
|
||
|
case GrabbedState.STATE_GRABBED:
|
||
|
if (_anchorTransform != null && _anchorCharacterCenterTransform != null)
|
||
|
{
|
||
|
fiePonies.position = _anchorTransform.position;
|
||
|
fiePonies.transform.rotation = _anchorTransform.rotation;
|
||
|
fiePonies.setFlipByVector((_anchorCharacterCenterTransform.position - fiePonies.transform.position).normalized);
|
||
|
}
|
||
|
if (_isReleased || _totalTime > 6f)
|
||
|
{
|
||
|
_nextState = typeof(FieStateMachinePoniesStagger);
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void initialize(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
FiePonies fiePonies = gameCharacter as FiePonies;
|
||
|
if (!(fiePonies == null))
|
||
|
{
|
||
|
fiePonies.emotionController.StopAutoAnimation();
|
||
|
fiePonies.isEnableAutoFlip = false;
|
||
|
fiePonies.isEnableCollider = false;
|
||
|
fiePonies.isEnableGravity = false;
|
||
|
fiePonies.isEnableHeadTracking = false;
|
||
|
fiePonies.isSpeakable = false;
|
||
|
fiePonies.resetMoveForce();
|
||
|
_initialRotation = fiePonies.transform.rotation;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void terminate(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
FiePonies fiePonies = gameCharacter as FiePonies;
|
||
|
if (!(fiePonies == null))
|
||
|
{
|
||
|
fiePonies.emotionController.RestartAutoAnimation();
|
||
|
fiePonies.setGravityRate(1f);
|
||
|
fiePonies.isEnableAutoFlip = true;
|
||
|
fiePonies.isEnableGravity = true;
|
||
|
fiePonies.isEnableCollider = true;
|
||
|
fiePonies.isEnableHeadTracking = true;
|
||
|
fiePonies.isSpeakable = true;
|
||
|
fiePonies.transform.rotation = _initialRotation;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override bool isEnd()
|
||
|
{
|
||
|
return _isEnd;
|
||
|
}
|
||
|
|
||
|
public override Type getNextState()
|
||
|
{
|
||
|
return _nextState;
|
||
|
}
|
||
|
|
||
|
public override List<Type> getAllowedStateList()
|
||
|
{
|
||
|
List<Type> list = new List<Type>();
|
||
|
list.Add(typeof(FieStateMachinePoniesStagger));
|
||
|
return list;
|
||
|
}
|
||
|
}
|
||
|
}
|