mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 07:18:00 +01:00
129 lines
3.2 KiB
C#
129 lines
3.2 KiB
C#
using Fie.Object;
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using Spine;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Ponies
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{
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public class FieStateMachinePoniesGrabbed : FieStateMachineGameCharacterBase
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{
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private enum GrabbedState
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{
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STATE_PREPARE,
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STATE_GRABBED,
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STATE_GRABBED_END
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}
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private const float MAXIMUM_GRABBED_TIME = 6f;
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private GrabbedState _staggerState;
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private float _totalTime;
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private bool _isEnd;
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private Type _nextState = typeof(FieStateMachineCommonIdle);
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private bool _isReleased;
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private Transform _anchorTransform;
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private Transform _anchorCharacterCenterTransform;
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private Quaternion _initialRotation = Quaternion.identity;
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private FieGameCharacter _grabbingCharacter;
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public void SetReleaseState(bool isReleased)
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{
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_isReleased = isReleased;
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}
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public void SetAnchorTransform(Transform anchorTransform, Transform anchorCharacterCenterTransform)
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{
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_anchorTransform = anchorTransform;
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_anchorCharacterCenterTransform = anchorCharacterCenterTransform;
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}
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public override void updateState<T>(ref T gameCharacter)
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{
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if (gameCharacter is FiePonies)
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{
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FiePonies fiePonies = gameCharacter as FiePonies;
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_totalTime += Time.deltaTime;
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switch (_staggerState)
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{
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case GrabbedState.STATE_PREPARE:
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{
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TrackEntry trackEntry = fiePonies.animationManager.SetAnimation(14, isLoop: true, isForceSet: true);
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_staggerState = GrabbedState.STATE_GRABBED;
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break;
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}
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case GrabbedState.STATE_GRABBED:
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if (_anchorTransform != null && _anchorCharacterCenterTransform != null)
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{
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fiePonies.position = _anchorTransform.position;
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fiePonies.transform.rotation = _anchorTransform.rotation;
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fiePonies.setFlipByVector((_anchorCharacterCenterTransform.position - fiePonies.transform.position).normalized);
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}
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if (_isReleased || _totalTime > 6f)
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{
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_nextState = typeof(FieStateMachinePoniesStagger);
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_isEnd = true;
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}
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break;
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}
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}
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}
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public override void initialize(FieGameCharacter gameCharacter)
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{
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FiePonies fiePonies = gameCharacter as FiePonies;
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if (!(fiePonies == null))
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{
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fiePonies.emotionController.StopAutoAnimation();
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fiePonies.isEnableAutoFlip = false;
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fiePonies.isEnableCollider = false;
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fiePonies.isEnableGravity = false;
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fiePonies.isEnableHeadTracking = false;
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fiePonies.isSpeakable = false;
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fiePonies.resetMoveForce();
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_initialRotation = fiePonies.transform.rotation;
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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FiePonies fiePonies = gameCharacter as FiePonies;
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if (!(fiePonies == null))
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{
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fiePonies.emotionController.RestartAutoAnimation();
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fiePonies.setGravityRate(1f);
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fiePonies.isEnableAutoFlip = true;
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fiePonies.isEnableGravity = true;
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fiePonies.isEnableCollider = true;
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fiePonies.isEnableHeadTracking = true;
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fiePonies.isSpeakable = true;
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fiePonies.transform.rotation = _initialRotation;
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override List<Type> getAllowedStateList()
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{
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List<Type> list = new List<Type>();
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list.Add(typeof(FieStateMachinePoniesStagger));
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return list;
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}
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}
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}
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