mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 00:48:00 +01:00
161 lines
4.3 KiB
C#
161 lines
4.3 KiB
C#
|
using Fie.Manager;
|
||
|
using Fie.Object;
|
||
|
using Fie.Utility;
|
||
|
using PigeonCoopToolkit.Effects.Trails;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.Ponies.RisingSun
|
||
|
{
|
||
|
[FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunSummonArrowChild")]
|
||
|
public class FieEmitObjectRisingSunSummonArrowChild : FieEmittableObjectBase
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private float SummonArrowChildDuration = 1.5f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float SummonArrowVelocityMax = 2f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float SummonArrowVelocityAccelTime = 0.3f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float SummonArrowDestroyDuration = 0.7f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float SummonArrowTiltDuration = 0.5f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private GameObject effectModel;
|
||
|
|
||
|
[SerializeField]
|
||
|
private SmoothTrail trail;
|
||
|
|
||
|
private const float RANDOM_TILT_DISTANCE = 2f;
|
||
|
|
||
|
private const float HORMING_DISTANCE_MAX = 10f;
|
||
|
|
||
|
private Tweener<TweenTypesInSine> _velocityTweener = new Tweener<TweenTypesInSine>();
|
||
|
|
||
|
private Tweener<TweenTypesInSine> _tiltForceTweener = new Tweener<TweenTypesInSine>();
|
||
|
|
||
|
private Vector3 _velocityVec = Vector3.zero;
|
||
|
|
||
|
private Vector3 _randomTiltVec = Vector3.zero;
|
||
|
|
||
|
private Vector3 _lastDirectionalVec = Vector3.zero;
|
||
|
|
||
|
private float _lifeTimeCount;
|
||
|
|
||
|
private bool _isInitRandomTilt;
|
||
|
|
||
|
private float _totalMoveDistance;
|
||
|
|
||
|
private float _initEnemyDistance = -3.40282347E+38f;
|
||
|
|
||
|
private bool _isEndUpdate;
|
||
|
|
||
|
private bool _isEndHorming;
|
||
|
|
||
|
private Vector3 _initEffectModelScale = Vector3.zero;
|
||
|
|
||
|
public int childId;
|
||
|
|
||
|
public void Awake()
|
||
|
{
|
||
|
_initEffectModelScale = effectModel.transform.localScale;
|
||
|
}
|
||
|
|
||
|
public override void awakeEmitObject()
|
||
|
{
|
||
|
trail.ClearSystem(emitState: true);
|
||
|
_velocityTweener.InitTweener(SummonArrowVelocityAccelTime, 0f, SummonArrowVelocityMax);
|
||
|
_tiltForceTweener.InitTweener(SummonArrowTiltDuration, 1f, 0f);
|
||
|
effectModel.transform.localScale = _initEffectModelScale;
|
||
|
}
|
||
|
|
||
|
public void Update()
|
||
|
{
|
||
|
if (!_isEndUpdate)
|
||
|
{
|
||
|
if (!_isInitRandomTilt)
|
||
|
{
|
||
|
initRandomTilt();
|
||
|
}
|
||
|
float num = _tiltForceTweener.UpdateParameterFloat(Time.deltaTime);
|
||
|
Vector3 a = directionalVec * (1f - num);
|
||
|
Vector3 b = _randomTiltVec * num;
|
||
|
a += b;
|
||
|
a.Normalize();
|
||
|
if (targetTransform != null)
|
||
|
{
|
||
|
if (_initEnemyDistance <= 0f)
|
||
|
{
|
||
|
_initEnemyDistance = Vector3.Distance(base.transform.position, targetTransform.position);
|
||
|
}
|
||
|
if (_totalMoveDistance > _initEnemyDistance * 1.25f)
|
||
|
{
|
||
|
_isEndHorming = true;
|
||
|
directionalVec = _lastDirectionalVec;
|
||
|
}
|
||
|
if (!_isEndHorming)
|
||
|
{
|
||
|
Vector3 a2 = Quaternion.LookRotation(targetTransform.position - base.transform.position) * Vector3.forward;
|
||
|
a *= num;
|
||
|
a += a2 * (1f - num);
|
||
|
a.Normalize();
|
||
|
_lastDirectionalVec = a;
|
||
|
}
|
||
|
}
|
||
|
Vector3 vector = a * _velocityTweener.UpdateParameterFloat(Time.deltaTime) * Time.deltaTime;
|
||
|
_totalMoveDistance += Vector3.Distance(base.transform.position, base.transform.position + vector);
|
||
|
base.transform.position += vector;
|
||
|
_lifeTimeCount += Time.deltaTime;
|
||
|
if (_lifeTimeCount >= SummonArrowChildDuration)
|
||
|
{
|
||
|
destoryEmitObject(SummonArrowDestroyDuration);
|
||
|
trail.Emit = false;
|
||
|
trail.ClearSystem(emitState: false);
|
||
|
effectModel.transform.localScale = Vector3.zero;
|
||
|
_isEndUpdate = true;
|
||
|
}
|
||
|
if (vector != Vector3.zero)
|
||
|
{
|
||
|
base.transform.rotation = Quaternion.LookRotation(vector);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void initRandomTilt()
|
||
|
{
|
||
|
Vector3 a = base.transform.position + directionalVec * 2f;
|
||
|
Vector3 a2 = Quaternion.AngleAxis((float)childId * 30f, directionalVec) * Vector3.up;
|
||
|
a2 *= 2f;
|
||
|
a += a2 * 2f;
|
||
|
_randomTiltVec = Quaternion.LookRotation(a - base.transform.position) * Vector3.forward;
|
||
|
_randomTiltVec.Normalize();
|
||
|
_isInitRandomTilt = true;
|
||
|
}
|
||
|
|
||
|
private void OnTriggerEnter(Collider collider)
|
||
|
{
|
||
|
if (!_isEndUpdate && (collider.gameObject.tag == getHostileTagString() || collider.gameObject.tag == "Floor"))
|
||
|
{
|
||
|
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRisingSunHitEffectSmall>(base.transform, Vector3.zero);
|
||
|
addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
||
|
trail.Emit = false;
|
||
|
destoryEmitObject(SummonArrowDestroyDuration);
|
||
|
effectModel.transform.localScale = Vector3.zero;
|
||
|
_isEndUpdate = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnDisable()
|
||
|
{
|
||
|
if (trail != null)
|
||
|
{
|
||
|
trail.ClearSystem(emitState: false);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|