FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RisingSun/FieEmitObjectRisingSunSummonArrowChild.cs

160 lines
4.3 KiB
C#

using Fie.Manager;
using Fie.Object;
using Fie.Utility;
using PigeonCoopToolkit.Effects.Trails;
using UnityEngine;
namespace Fie.Ponies.RisingSun
{
[FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunSummonArrowChild")]
public class FieEmitObjectRisingSunSummonArrowChild : FieEmittableObjectBase
{
[SerializeField]
private float SummonArrowChildDuration = 1.5f;
[SerializeField]
private float SummonArrowVelocityMax = 2f;
[SerializeField]
private float SummonArrowVelocityAccelTime = 0.3f;
[SerializeField]
private float SummonArrowDestroyDuration = 0.7f;
[SerializeField]
private float SummonArrowTiltDuration = 0.5f;
[SerializeField]
private GameObject effectModel;
[SerializeField]
private SmoothTrail trail;
private const float RANDOM_TILT_DISTANCE = 2f;
private const float HORMING_DISTANCE_MAX = 10f;
private Tweener<TweenTypesInSine> _velocityTweener = new Tweener<TweenTypesInSine>();
private Tweener<TweenTypesInSine> _tiltForceTweener = new Tweener<TweenTypesInSine>();
private Vector3 _velocityVec = Vector3.zero;
private Vector3 _randomTiltVec = Vector3.zero;
private Vector3 _lastDirectionalVec = Vector3.zero;
private float _lifeTimeCount;
private bool _isInitRandomTilt;
private float _totalMoveDistance;
private float _initEnemyDistance = -3.40282347E+38f;
private bool _isEndUpdate;
private bool _isEndHorming;
private Vector3 _initEffectModelScale = Vector3.zero;
public int childId;
public void Awake()
{
_initEffectModelScale = effectModel.transform.localScale;
}
public override void awakeEmitObject()
{
trail.ClearSystem(emitState: true);
_velocityTweener.InitTweener(SummonArrowVelocityAccelTime, 0f, SummonArrowVelocityMax);
_tiltForceTweener.InitTweener(SummonArrowTiltDuration, 1f, 0f);
effectModel.transform.localScale = _initEffectModelScale;
}
public void Update()
{
if (!_isEndUpdate)
{
if (!_isInitRandomTilt)
{
initRandomTilt();
}
float num = _tiltForceTweener.UpdateParameterFloat(Time.deltaTime);
Vector3 a = directionalVec * (1f - num);
Vector3 b = _randomTiltVec * num;
a += b;
a.Normalize();
if (targetTransform != null)
{
if (_initEnemyDistance <= 0f)
{
_initEnemyDistance = Vector3.Distance(base.transform.position, targetTransform.position);
}
if (_totalMoveDistance > _initEnemyDistance * 1.25f)
{
_isEndHorming = true;
directionalVec = _lastDirectionalVec;
}
if (!_isEndHorming)
{
Vector3 a2 = Quaternion.LookRotation(targetTransform.position - base.transform.position) * Vector3.forward;
a *= num;
a += a2 * (1f - num);
a.Normalize();
_lastDirectionalVec = a;
}
}
Vector3 vector = a * _velocityTweener.UpdateParameterFloat(Time.deltaTime) * Time.deltaTime;
_totalMoveDistance += Vector3.Distance(base.transform.position, base.transform.position + vector);
base.transform.position += vector;
_lifeTimeCount += Time.deltaTime;
if (_lifeTimeCount >= SummonArrowChildDuration)
{
destoryEmitObject(SummonArrowDestroyDuration);
trail.Emit = false;
trail.ClearSystem(emitState: false);
effectModel.transform.localScale = Vector3.zero;
_isEndUpdate = true;
}
if (vector != Vector3.zero)
{
base.transform.rotation = Quaternion.LookRotation(vector);
}
}
}
private void initRandomTilt()
{
Vector3 a = base.transform.position + directionalVec * 2f;
Vector3 a2 = Quaternion.AngleAxis((float)childId * 30f, directionalVec) * Vector3.up;
a2 *= 2f;
a += a2 * 2f;
_randomTiltVec = Quaternion.LookRotation(a - base.transform.position) * Vector3.forward;
_randomTiltVec.Normalize();
_isInitRandomTilt = true;
}
private void OnTriggerEnter(Collider collider)
{
if (!_isEndUpdate && (collider.gameObject.tag == getHostileTagString() || collider.gameObject.tag == "Floor"))
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRisingSunHitEffectSmall>(base.transform, Vector3.zero);
addDamageToCollisionCharacter(collider, getDefaultDamageObject());
trail.Emit = false;
destoryEmitObject(SummonArrowDestroyDuration);
effectModel.transform.localScale = Vector3.zero;
_isEndUpdate = true;
}
}
private void OnDisable()
{
if (trail != null)
{
trail.ClearSystem(emitState: false);
}
}
}
}