FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/ChangelingAlpha/FieChangelingAlphaAnimationContainer.cs

37 lines
1.2 KiB
C#
Raw Normal View History

2018-11-20 20:10:49 +01:00
using Fie.Object;
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
{
public class FieChangelingAlphaAnimationContainer : FieEnemiesHoovesRacesAnimationContainer
{
public enum ChangelingAlphaAnimationList
{
SHOOT = 8,
SHOOT_CONCENTRATION,
MELEE,
BACK_STEP,
SHOUT,
CHARGE,
CHARGE_FINISH,
ZERO_DISTANCE_CHARGE,
ARRIVAL,
EMOTION_NORMAL,
MAX_CHANGELING_ALPHA_ANIMATION
}
public FieChangelingAlphaAnimationContainer()
{
addAnimationData(8, new FieSkeletonAnimationObject(0, "shoot"));
addAnimationData(9, new FieSkeletonAnimationObject(0, "shoot_concentration"));
addAnimationData(10, new FieSkeletonAnimationObject(0, "melee"));
addAnimationData(11, new FieSkeletonAnimationObject(0, "backstep"));
addAnimationData(12, new FieSkeletonAnimationObject(0, "shout"));
addAnimationData(13, new FieSkeletonAnimationObject(0, "charge"));
addAnimationData(14, new FieSkeletonAnimationObject(0, "charge_finish"));
addAnimationData(15, new FieSkeletonAnimationObject(0, "zero_distance_charge"));
addAnimationData(16, new FieSkeletonAnimationObject(0, "arrival"));
addAnimationData(17, new FieSkeletonAnimationObject(1, "emotion_normal"));
}
}
}