using Fie.Object; namespace Fie.Enemies.HoovesRaces.ChangelingAlpha { public class FieChangelingAlphaAnimationContainer : FieEnemiesHoovesRacesAnimationContainer { public enum ChangelingAlphaAnimationList { SHOOT = 8, SHOOT_CONCENTRATION, MELEE, BACK_STEP, SHOUT, CHARGE, CHARGE_FINISH, ZERO_DISTANCE_CHARGE, ARRIVAL, EMOTION_NORMAL, MAX_CHANGELING_ALPHA_ANIMATION } public FieChangelingAlphaAnimationContainer() { addAnimationData(8, new FieSkeletonAnimationObject(0, "shoot")); addAnimationData(9, new FieSkeletonAnimationObject(0, "shoot_concentration")); addAnimationData(10, new FieSkeletonAnimationObject(0, "melee")); addAnimationData(11, new FieSkeletonAnimationObject(0, "backstep")); addAnimationData(12, new FieSkeletonAnimationObject(0, "shout")); addAnimationData(13, new FieSkeletonAnimationObject(0, "charge")); addAnimationData(14, new FieSkeletonAnimationObject(0, "charge_finish")); addAnimationData(15, new FieSkeletonAnimationObject(0, "zero_distance_charge")); addAnimationData(16, new FieSkeletonAnimationObject(0, "arrival")); addAnimationData(17, new FieSkeletonAnimationObject(1, "emotion_normal")); } } }