FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/Changeling/FieChangelingAnimationContainer.cs

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2018-11-20 20:10:49 +01:00
using Fie.Object;
namespace Fie.Enemies.HoovesRaces.Changeling
{
public class FieChangelingAnimationContainer : FieEnemiesHoovesRacesAnimationContainer
{
public enum ChangelingAnimationList
{
JUMP = 8,
JUMP_LANDING,
FALL,
MELEE,
SHOOT,
BACK_STEP,
VORTEX,
ARRIVAL,
EMOTION_NORMAL,
MAX_CHANGELING_ANIMATION
}
public FieChangelingAnimationContainer()
{
addAnimationData(8, new FieSkeletonAnimationObject(0, "jump_idle"));
addAnimationData(9, new FieSkeletonAnimationObject(0, "jump_end_shallow"));
addAnimationData(10, new FieSkeletonAnimationObject(0, "fall"));
addAnimationData(11, new FieSkeletonAnimationObject(0, "melee"));
addAnimationData(12, new FieSkeletonAnimationObject(0, "shoot"));
addAnimationData(13, new FieSkeletonAnimationObject(0, "backstep"));
addAnimationData(14, new FieSkeletonAnimationObject(0, "vortex"));
addAnimationData(15, new FieSkeletonAnimationObject(0, "arrival"));
addAnimationData(16, new FieSkeletonAnimationObject(1, "emotion_normal"));
}
}
}