using Fie.Object; namespace Fie.Enemies.HoovesRaces.Changeling { public class FieChangelingAnimationContainer : FieEnemiesHoovesRacesAnimationContainer { public enum ChangelingAnimationList { JUMP = 8, JUMP_LANDING, FALL, MELEE, SHOOT, BACK_STEP, VORTEX, ARRIVAL, EMOTION_NORMAL, MAX_CHANGELING_ANIMATION } public FieChangelingAnimationContainer() { addAnimationData(8, new FieSkeletonAnimationObject(0, "jump_idle")); addAnimationData(9, new FieSkeletonAnimationObject(0, "jump_end_shallow")); addAnimationData(10, new FieSkeletonAnimationObject(0, "fall")); addAnimationData(11, new FieSkeletonAnimationObject(0, "melee")); addAnimationData(12, new FieSkeletonAnimationObject(0, "shoot")); addAnimationData(13, new FieSkeletonAnimationObject(0, "backstep")); addAnimationData(14, new FieSkeletonAnimationObject(0, "vortex")); addAnimationData(15, new FieSkeletonAnimationObject(0, "arrival")); addAnimationData(16, new FieSkeletonAnimationObject(1, "emotion_normal")); } } }