2018-11-20 20:10:49 +01:00
|
|
|
using Fie.Manager;
|
|
|
|
using Fie.Object;
|
|
|
|
using GameDataEditor;
|
|
|
|
using Spine;
|
|
|
|
using System;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
2023-07-24 21:52:50 +02:00
|
|
|
using Event = Spine.Event;
|
2018-11-20 20:10:49 +01:00
|
|
|
|
|
|
|
namespace Fie.Ponies.Applejack
|
|
|
|
{
|
|
|
|
public class FieStateMachineApplejackFireRope : FieStateMachineGameCharacterBase
|
|
|
|
{
|
|
|
|
private enum FireState
|
|
|
|
{
|
|
|
|
ROPE_READY,
|
|
|
|
ROPE_FIRE,
|
|
|
|
ROPE_WAITING,
|
|
|
|
ROPE_PULL,
|
|
|
|
ROPE_END
|
|
|
|
}
|
|
|
|
|
|
|
|
public float pullDuration = 0.75f;
|
|
|
|
|
|
|
|
private const float STAGGER = 100f;
|
|
|
|
|
|
|
|
private const float HATE = 5f;
|
|
|
|
|
|
|
|
private const float PUNCH_DELAY = 0.5f;
|
|
|
|
|
|
|
|
private const float GROUND_FORCE_TIME = 1.5f;
|
|
|
|
|
|
|
|
private const float GROUND_FORCE = 15f;
|
|
|
|
|
|
|
|
private const float AIR_ROPE_FLYING_FORCE = 4f;
|
|
|
|
|
|
|
|
private const float AIR_ROPE_PAST_TIME = 0.3f;
|
|
|
|
|
|
|
|
private Type _nextState = typeof(FieStateMachineCommonIdle);
|
|
|
|
|
|
|
|
private FireState _fireState;
|
|
|
|
|
|
|
|
private bool _isEnd;
|
|
|
|
|
|
|
|
private float _endTime = 3.40282347E+38f;
|
|
|
|
|
|
|
|
private float _timeCount;
|
|
|
|
|
|
|
|
private bool _isSetEndAnim;
|
|
|
|
|
|
|
|
private bool _isFinished;
|
|
|
|
|
|
|
|
public override void updateState<T>(ref T gameCharacter)
|
|
|
|
{
|
|
|
|
if (gameCharacter is FieApplejack)
|
|
|
|
{
|
|
|
|
_timeCount += Time.deltaTime;
|
|
|
|
FieApplejack applejack = gameCharacter as FieApplejack;
|
|
|
|
FireState fireState = _fireState;
|
|
|
|
switch (fireState)
|
|
|
|
{
|
|
|
|
case FireState.ROPE_READY:
|
|
|
|
{
|
|
|
|
bool isFlyingAction = false;
|
|
|
|
int animationId = (applejack.groundState != 0) ? 32 : 31;
|
|
|
|
if (applejack.groundState == FieObjectGroundState.Flying)
|
|
|
|
{
|
|
|
|
isFlyingAction = true;
|
|
|
|
}
|
|
|
|
applejack.resetMoveForce();
|
|
|
|
applejack.setGravityRate(0.2f);
|
|
|
|
autoFlipToEnemy(applejack);
|
|
|
|
TrackEntry trackEntry = applejack.animationManager.SetAnimation(animationId, isLoop: false, isForceSet: true);
|
|
|
|
applejack.emotionController.SetEmoteAnimation(41, isForceSet: true);
|
|
|
|
applejack.SetDialog(30, FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_P_HONESTY_ABILITY_ROPE_1), FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_P_HONESTY_ABILITY_ROPE_2));
|
|
|
|
if (trackEntry != null)
|
|
|
|
{
|
2023-07-24 21:52:50 +02:00
|
|
|
trackEntry.Event += delegate(TrackEntry state, Event trackIndex)
|
2018-11-20 20:10:49 +01:00
|
|
|
{
|
2023-07-24 21:52:50 +02:00
|
|
|
if (trackIndex.Data.Name == "fire")
|
2018-11-20 20:10:49 +01:00
|
|
|
{
|
|
|
|
Vector3 directionalVec = (applejack.flipState != 0) ? Vector3.right : Vector3.left;
|
|
|
|
FieEmitObjectApplejackRope fieEmitObjectApplejackRope = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectApplejackRope>(applejack.mouthTransform, directionalVec, applejack.detector.getLockonEnemyTransform(), applejack);
|
|
|
|
if (!(fieEmitObjectApplejackRope == null))
|
|
|
|
{
|
|
|
|
GDESkillTreeData skill = applejack.GetSkill(FieConstValues.FieSkill.HONESTY_ROPE_LV3_1);
|
|
|
|
if (skill != null)
|
|
|
|
{
|
|
|
|
applejack.damageSystem.AddDefenceMagni(1005, 1f, skill.Value1);
|
|
|
|
}
|
|
|
|
GDESkillTreeData skill2 = applejack.GetSkill(FieConstValues.FieSkill.HONESTY_ROPE_LV4_SYNERGY_ROPING);
|
|
|
|
if (skill2 != null)
|
|
|
|
{
|
|
|
|
applejack.abilitiesContainer.IncreaseOrReduceCooldownAll(0f - skill2.Value1);
|
|
|
|
}
|
|
|
|
fieEmitObjectApplejackRope.setPullPosition(applejack.transform.position);
|
|
|
|
fieEmitObjectApplejackRope.emitObjectHitEvent += delegate(FieEmittableObjectBase emitObject, FieGameCharacter hitCharacter)
|
|
|
|
{
|
|
|
|
if (isFlyingAction)
|
|
|
|
{
|
|
|
|
(applejack.getStateMachine().setState(typeof(FieStateMachineApplejackRopeActionAir), isForceSet: false) as FieStateMachineGameCharacterBase)?.addTargetGameCharacter(hitCharacter);
|
|
|
|
_isEnd = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FieStateMachineGameCharacterBase fieStateMachineGameCharacterBase = applejack.getStateMachine().setState(typeof(FieStateMachineApplejackRopeAction), isForceSet: false) as FieStateMachineGameCharacterBase;
|
|
|
|
if (fieStateMachineGameCharacterBase != null)
|
|
|
|
{
|
|
|
|
FieDamage fieDamage = new FieDamage(100f, 5f);
|
|
|
|
FieStatusEffectsPullEntity item = new FieStatusEffectsPullEntity
|
|
|
|
{
|
|
|
|
pullPosition = applejack.transform.position,
|
|
|
|
pullDuration = pullDuration
|
|
|
|
};
|
|
|
|
fieDamage.statusEffects.Add(item);
|
|
|
|
hitCharacter.AddDamage(applejack, fieDamage);
|
|
|
|
fieStateMachineGameCharacterBase.addTargetGameCharacter(hitCharacter);
|
|
|
|
}
|
|
|
|
_isEnd = true;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|
2023-07-24 21:52:50 +02:00
|
|
|
else if (trackIndex.Data.Name == "takeOff")
|
2018-11-20 20:10:49 +01:00
|
|
|
{
|
|
|
|
Vector3 up = Vector3.up;
|
|
|
|
up.Normalize();
|
|
|
|
up *= 4f;
|
|
|
|
applejack.setMoveForce(up, 0.3f);
|
|
|
|
}
|
2023-07-24 21:52:50 +02:00
|
|
|
else if (trackIndex.Data.Name == "finished")
|
2018-11-20 20:10:49 +01:00
|
|
|
{
|
|
|
|
_nextState = typeof(FieStateMachineApplejackFlying);
|
|
|
|
_isEnd = true;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
trackEntry.Complete += delegate
|
|
|
|
{
|
|
|
|
_isEnd = true;
|
|
|
|
};
|
2023-07-24 21:52:50 +02:00
|
|
|
_endTime = trackEntry.animationEnd;
|
2018-11-20 20:10:49 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
applejack.setGravityRate(1f);
|
|
|
|
applejack.isEnableGravity = true;
|
|
|
|
_endTime = 0f;
|
|
|
|
}
|
|
|
|
_fireState = FireState.ROPE_FIRE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (_timeCount > _endTime)
|
|
|
|
{
|
|
|
|
_isEnd = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void initialize(FieGameCharacter gameCharacter)
|
|
|
|
{
|
|
|
|
FieApplejack fieApplejack = gameCharacter as FieApplejack;
|
|
|
|
if (!(fieApplejack == null))
|
|
|
|
{
|
|
|
|
fieApplejack.isEnableHeadTracking = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void terminate(FieGameCharacter gameCharacter)
|
|
|
|
{
|
|
|
|
FieApplejack fieApplejack = gameCharacter as FieApplejack;
|
|
|
|
if (!(fieApplejack == null))
|
|
|
|
{
|
|
|
|
fieApplejack.setGravityRate(1f);
|
|
|
|
fieApplejack.isEnableGravity = true;
|
|
|
|
fieApplejack.isEnableHeadTracking = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public override bool isEnd()
|
|
|
|
{
|
|
|
|
return _isEnd;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override Type getNextState()
|
|
|
|
{
|
|
|
|
return _nextState;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override List<Type> getAllowedStateList()
|
|
|
|
{
|
|
|
|
List<Type> list = new List<Type>();
|
|
|
|
list.Add(typeof(FieStateMachineApplejackRopeActionAir));
|
|
|
|
list.Add(typeof(FieStateMachineApplejackRopeAction));
|
|
|
|
return list;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override float getDelay()
|
|
|
|
{
|
|
|
|
return 0.5f;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override bool isFinished()
|
|
|
|
{
|
|
|
|
return _isFinished;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|