mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-02 09:47:59 +01:00
208 lines
6 KiB
C#
208 lines
6 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using GameDataEditor;
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using Spine;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Event = Spine.Event;
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namespace Fie.Ponies.Applejack
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{
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public class FieStateMachineApplejackFireRope : FieStateMachineGameCharacterBase
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{
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private enum FireState
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{
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ROPE_READY,
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ROPE_FIRE,
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ROPE_WAITING,
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ROPE_PULL,
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ROPE_END
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}
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public float pullDuration = 0.75f;
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private const float STAGGER = 100f;
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private const float HATE = 5f;
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private const float PUNCH_DELAY = 0.5f;
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private const float GROUND_FORCE_TIME = 1.5f;
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private const float GROUND_FORCE = 15f;
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private const float AIR_ROPE_FLYING_FORCE = 4f;
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private const float AIR_ROPE_PAST_TIME = 0.3f;
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private Type _nextState = typeof(FieStateMachineCommonIdle);
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private FireState _fireState;
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private bool _isEnd;
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private float _endTime = 3.40282347E+38f;
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private float _timeCount;
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private bool _isSetEndAnim;
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private bool _isFinished;
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public override void updateState<T>(ref T gameCharacter)
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{
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if (gameCharacter is FieApplejack)
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{
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_timeCount += Time.deltaTime;
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FieApplejack applejack = gameCharacter as FieApplejack;
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FireState fireState = _fireState;
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switch (fireState)
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{
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case FireState.ROPE_READY:
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{
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bool isFlyingAction = false;
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int animationId = (applejack.groundState != 0) ? 32 : 31;
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if (applejack.groundState == FieObjectGroundState.Flying)
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{
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isFlyingAction = true;
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}
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applejack.resetMoveForce();
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applejack.setGravityRate(0.2f);
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autoFlipToEnemy(applejack);
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TrackEntry trackEntry = applejack.animationManager.SetAnimation(animationId, isLoop: false, isForceSet: true);
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applejack.emotionController.SetEmoteAnimation(41, isForceSet: true);
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applejack.SetDialog(30, FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_P_HONESTY_ABILITY_ROPE_1), FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_P_HONESTY_ABILITY_ROPE_2));
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if (trackEntry != null)
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{
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trackEntry.Event += delegate(TrackEntry state, Event trackIndex)
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{
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if (trackIndex.Data.Name == "fire")
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{
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Vector3 directionalVec = (applejack.flipState != 0) ? Vector3.right : Vector3.left;
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FieEmitObjectApplejackRope fieEmitObjectApplejackRope = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectApplejackRope>(applejack.mouthTransform, directionalVec, applejack.detector.getLockonEnemyTransform(), applejack);
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if (!(fieEmitObjectApplejackRope == null))
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{
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GDESkillTreeData skill = applejack.GetSkill(FieConstValues.FieSkill.HONESTY_ROPE_LV3_1);
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if (skill != null)
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{
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applejack.damageSystem.AddDefenceMagni(1005, 1f, skill.Value1);
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}
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GDESkillTreeData skill2 = applejack.GetSkill(FieConstValues.FieSkill.HONESTY_ROPE_LV4_SYNERGY_ROPING);
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if (skill2 != null)
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{
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applejack.abilitiesContainer.IncreaseOrReduceCooldownAll(0f - skill2.Value1);
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}
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fieEmitObjectApplejackRope.setPullPosition(applejack.transform.position);
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fieEmitObjectApplejackRope.emitObjectHitEvent += delegate(FieEmittableObjectBase emitObject, FieGameCharacter hitCharacter)
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{
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if (isFlyingAction)
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{
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(applejack.getStateMachine().setState(typeof(FieStateMachineApplejackRopeActionAir), isForceSet: false) as FieStateMachineGameCharacterBase)?.addTargetGameCharacter(hitCharacter);
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_isEnd = true;
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}
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else
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{
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FieStateMachineGameCharacterBase fieStateMachineGameCharacterBase = applejack.getStateMachine().setState(typeof(FieStateMachineApplejackRopeAction), isForceSet: false) as FieStateMachineGameCharacterBase;
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if (fieStateMachineGameCharacterBase != null)
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{
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FieDamage fieDamage = new FieDamage(100f, 5f);
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FieStatusEffectsPullEntity item = new FieStatusEffectsPullEntity
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{
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pullPosition = applejack.transform.position,
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pullDuration = pullDuration
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};
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fieDamage.statusEffects.Add(item);
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hitCharacter.AddDamage(applejack, fieDamage);
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fieStateMachineGameCharacterBase.addTargetGameCharacter(hitCharacter);
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}
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_isEnd = true;
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}
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};
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}
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}
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else if (trackIndex.Data.Name == "takeOff")
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{
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Vector3 up = Vector3.up;
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up.Normalize();
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up *= 4f;
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applejack.setMoveForce(up, 0.3f);
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}
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else if (trackIndex.Data.Name == "finished")
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{
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_nextState = typeof(FieStateMachineApplejackFlying);
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_isEnd = true;
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}
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};
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trackEntry.Complete += delegate
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{
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_isEnd = true;
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};
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_endTime = trackEntry.animationEnd;
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}
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else
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{
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applejack.setGravityRate(1f);
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applejack.isEnableGravity = true;
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_endTime = 0f;
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}
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_fireState = FireState.ROPE_FIRE;
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break;
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}
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}
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if (_timeCount > _endTime)
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{
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_isEnd = true;
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}
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}
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}
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public override void initialize(FieGameCharacter gameCharacter)
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{
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FieApplejack fieApplejack = gameCharacter as FieApplejack;
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if (!(fieApplejack == null))
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{
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fieApplejack.isEnableHeadTracking = false;
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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FieApplejack fieApplejack = gameCharacter as FieApplejack;
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if (!(fieApplejack == null))
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{
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fieApplejack.setGravityRate(1f);
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fieApplejack.isEnableGravity = true;
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fieApplejack.isEnableHeadTracking = true;
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override List<Type> getAllowedStateList()
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{
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List<Type> list = new List<Type>();
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list.Add(typeof(FieStateMachineApplejackRopeActionAir));
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list.Add(typeof(FieStateMachineApplejackRopeAction));
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return list;
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}
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public override float getDelay()
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{
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return 0.5f;
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}
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public override bool isFinished()
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{
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return _isFinished;
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}
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}
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}
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