FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/QueenChrysalis/FieEmitObjectQueenChrysalisPenetrateShotBurst.cs

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2018-11-20 20:10:49 +01:00
using Fie.Object;
using UnityEngine;
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
{
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShotBurst")]
public class FieEmitObjectQueenChrysalisPenetrateShotBurst : FieEmittableObjectBase
{
[SerializeField]
private float PenetrateShotBurstDuration = 0.7f;
[SerializeField]
private float PenetrateShotBurstDestroyDuration = 0.5f;
private bool _isEndUpdate;
private float _lifeCount;
private void Update()
{
if (!_isEndUpdate)
{
_lifeCount += Time.deltaTime;
if (_lifeCount > PenetrateShotBurstDuration)
{
destoryEmitObject(PenetrateShotBurstDestroyDuration);
_isEndUpdate = true;
}
}
}
private void OnTriggerStay(Collider collider)
{
if (!_isEndUpdate && collider.gameObject.tag == getHostileTagString())
{
addDamageToCollisionCharacter(collider, getDefaultDamageObject());
}
}
}
}