mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
40 lines
953 B
C#
40 lines
953 B
C#
using Fie.Object;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
|
|
{
|
|
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShotBurst")]
|
|
public class FieEmitObjectQueenChrysalisPenetrateShotBurst : FieEmittableObjectBase
|
|
{
|
|
[SerializeField]
|
|
private float PenetrateShotBurstDuration = 0.7f;
|
|
|
|
[SerializeField]
|
|
private float PenetrateShotBurstDestroyDuration = 0.5f;
|
|
|
|
private bool _isEndUpdate;
|
|
|
|
private float _lifeCount;
|
|
|
|
private void Update()
|
|
{
|
|
if (!_isEndUpdate)
|
|
{
|
|
_lifeCount += Time.deltaTime;
|
|
if (_lifeCount > PenetrateShotBurstDuration)
|
|
{
|
|
destoryEmitObject(PenetrateShotBurstDestroyDuration);
|
|
_isEndUpdate = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnTriggerStay(Collider collider)
|
|
{
|
|
if (!_isEndUpdate && collider.gameObject.tag == getHostileTagString())
|
|
{
|
|
addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
|
}
|
|
}
|
|
}
|
|
}
|