FiE-Game/Assets/Scripts/Fie/Object/FieInputControllerBase.cs

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using UnityEngine;
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namespace Fie.Object {
public class FieInputControllerBase : MonoBehaviour {
public FieGameCharacter _ownerCharacter;
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public FieGameCharacter ownerCharacter => _ownerCharacter;
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public void SetOwner(FieGameCharacter character) {
_ownerCharacter = character;
}
}
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}