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17 lines
301 B
C#
17 lines
301 B
C#
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using UnityEngine;
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namespace Fie.Object
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{
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public class FieInputControllerBase : MonoBehaviour
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{
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public FieGameCharacter _ownerCharacter;
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public FieGameCharacter ownerCharacter => _ownerCharacter;
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public void SetOwner(FieGameCharacter character)
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{
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_ownerCharacter = character;
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}
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}
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}
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