2018-11-20 21:10:49 +02:00
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using Fie.Enemies;
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using System;
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[Serializable]
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2018-11-21 22:16:20 +02:00
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public class ValueList {
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public FieObjectEnemies _enemy;
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2018-11-20 21:10:49 +02:00
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2018-11-21 22:16:20 +02:00
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public int _spawnableCapForEasy;
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2018-11-20 21:10:49 +02:00
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2018-11-21 22:16:20 +02:00
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public int _spawnableCapForNormal;
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2018-11-20 21:10:49 +02:00
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2018-11-21 22:16:20 +02:00
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public int _spawnableCapForHard;
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2018-11-20 21:10:49 +02:00
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2018-11-21 22:16:20 +02:00
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public int _spawnableCapForVeryHard;
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2018-11-20 21:10:49 +02:00
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2018-11-21 22:16:20 +02:00
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public int _spawnableCapForNightmare;
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2018-11-20 21:10:49 +02:00
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2018-11-21 22:16:20 +02:00
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public int _spawnableCapForChaos;
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2018-11-20 21:10:49 +02:00
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}
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