FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.Twilight/FieTwilightAnimationContainer.cs

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2018-11-20 20:10:49 +01:00
using Fie.Object;
namespace Fie.Ponies.Twilight
{
public class FieTwilightAnimationContainer : FiePoniesAnimationContainer
{
public enum TwilightAnimationList
{
JUMP_TAKEOFF = 19,
JUMP,
TELEPORTATION_AIR,
TELEPORTATION_GROUND,
FIRE_SMALL,
FIRE_SMALL2,
FIRE_LARGE,
FIRE_LARGE_IDLE,
FIRE_LARGE_END,
EMOTION_FIRE_LARGE,
EMOTION_FIRE_LARGE_END,
HORN_SHINE,
MAX_TWILIGHT_ANIMATION
}
public FieTwilightAnimationContainer()
{
addAnimationData(19, new FieSkeletonAnimationObject(0, "jump"));
addAnimationData(20, new FieSkeletonAnimationObject(0, "jump_idle"));
addAnimationData(21, new FieSkeletonAnimationObject(0, "teleportation_air"));
addAnimationData(22, new FieSkeletonAnimationObject(0, "teleportation_ground"));
addAnimationData(23, new FieSkeletonAnimationObject(0, "fire_small"));
addAnimationData(25, new FieSkeletonAnimationObject(0, "fire_large"));
addAnimationData(26, new FieSkeletonAnimationObject(0, "fire_large_idle"));
addAnimationData(27, new FieSkeletonAnimationObject(0, "fire_large_end"));
addAnimationData(28, new FieSkeletonAnimationObject(1, "emotion_fire_large"));
addAnimationData(29, new FieSkeletonAnimationObject(1, "emotion_fire_large_end"));
addAnimationData(30, new FieSkeletonAnimationObject(2, "horn_shine"));
}
}
}