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https://github.com/FriendshipIsEpic/FiE-Game.git
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39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using Fie.Object;
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namespace Fie.Ponies.Twilight
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{
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public class FieTwilightAnimationContainer : FiePoniesAnimationContainer
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{
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public enum TwilightAnimationList
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{
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JUMP_TAKEOFF = 19,
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JUMP,
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TELEPORTATION_AIR,
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TELEPORTATION_GROUND,
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FIRE_SMALL,
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FIRE_SMALL2,
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FIRE_LARGE,
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FIRE_LARGE_IDLE,
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FIRE_LARGE_END,
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EMOTION_FIRE_LARGE,
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EMOTION_FIRE_LARGE_END,
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HORN_SHINE,
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MAX_TWILIGHT_ANIMATION
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}
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public FieTwilightAnimationContainer()
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{
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addAnimationData(19, new FieSkeletonAnimationObject(0, "jump"));
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addAnimationData(20, new FieSkeletonAnimationObject(0, "jump_idle"));
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addAnimationData(21, new FieSkeletonAnimationObject(0, "teleportation_air"));
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addAnimationData(22, new FieSkeletonAnimationObject(0, "teleportation_ground"));
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addAnimationData(23, new FieSkeletonAnimationObject(0, "fire_small"));
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addAnimationData(25, new FieSkeletonAnimationObject(0, "fire_large"));
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addAnimationData(26, new FieSkeletonAnimationObject(0, "fire_large_idle"));
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addAnimationData(27, new FieSkeletonAnimationObject(0, "fire_large_end"));
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addAnimationData(28, new FieSkeletonAnimationObject(1, "emotion_fire_large"));
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addAnimationData(29, new FieSkeletonAnimationObject(1, "emotion_fire_large_end"));
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addAnimationData(30, new FieSkeletonAnimationObject(2, "horn_shine"));
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}
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}
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}
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