FiE-Game/Assets/Scripts/Fie/Manager/FieManagerExists.cs

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2018-11-20 20:10:49 +01:00
using System;
namespace Fie.Manager
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
public class FieManagerExists : Attribute
{
public readonly FieManagerExistSceneFlag existFlag;
public FieManagerExists(FieManagerExistSceneFlag initFlags)
{
existFlag = initFlags;
}
}
}