FiE-Game/Assets/Scripts/Fie/Manager/FieManagerExists.cs

15 lines
324 B
C#

using System;
namespace Fie.Manager
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
public class FieManagerExists : Attribute
{
public readonly FieManagerExistSceneFlag existFlag;
public FieManagerExists(FieManagerExistSceneFlag initFlags)
{
existFlag = initFlags;
}
}
}