FiE-Game/Assets/Scripts/Fie/Utility/Tweener.cs

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2018-11-20 20:10:49 +01:00
using UnityEngine;
namespace Fie.Utility
{
public class Tweener<T> where T : TweenTypesBase, new()
{
private T _base;
private float _nowTime = 0.1f;
public Tweener()
{
_base = new T();
_nowTime = 0.1f;
_base.InitTweener(0.1f, Vector3.zero, Vector3.zero);
}
public void Finish()
{
_nowTime = _base.duration;
}
public void InitTweener(float total, Vector3 start, Vector3 end)
{
_nowTime = 0f;
_base.InitTweener(total, start, end);
}
public void InitTweener(float total, Vector4 start, Vector4 end)
{
_nowTime = 0f;
_base.InitTweener(total, start, end);
}
public void InitTweener(float total, float start, float end)
{
_nowTime = 0f;
_base.InitTweener(total, new Vector3(start, 0f, 0f), new Vector3(end, 0f, 0f));
}
public Vector4 GetParameterVec4(float now)
{
return _base.GetParameter(now);
}
public Vector3 GetParameterVec3(float now)
{
return _base.GetParameter(now);
}
public float GetParameterFloat(float now)
{
Vector4 parameter = _base.GetParameter(_nowTime);
return parameter.x;
}
public Vector4 GetNowParameterVec4()
{
return _base.GetParameter(_nowTime);
}
public Vector3 GetNowParameterVec3()
{
return _base.GetParameter(_nowTime);
}
public float GetNowParameterFloat()
{
Vector4 parameter = _base.GetParameter(_nowTime);
return parameter.x;
}
public float GetNowProgress()
{
return _nowTime / getTotalTime();
}
public Vector4 UpdateParameterVec4(float addTime)
{
if (IsEnd())
{
return _base.endParam;
}
_nowTime = Mathf.Min(_nowTime + addTime, _base.duration);
return _base.GetParameter(_nowTime);
}
public Vector3 UpdateParameterVec3(float addTime)
{
if (IsEnd())
{
return _base.endParam;
}
_nowTime = Mathf.Min(_nowTime + addTime, _base.duration);
return _base.GetParameter(_nowTime);
}
public float UpdateParameterFloat(float addTime)
{
if (IsEnd())
{
Vector4 endParam = _base.endParam;
return endParam.x;
}
_nowTime = Mathf.Min(_nowTime + addTime, _base.duration);
Vector4 parameter = _base.GetParameter(_nowTime);
return parameter.x;
}
public bool IsEnd()
{
return _nowTime >= _base.duration;
}
public float getTotalTime()
{
return _base.duration;
}
public Vector4 getStartParamVec4()
{
return _base.startParam;
}
public Vector4 getEndParamVec4()
{
return _base.endParam;
}
public Vector3 getStartParamVec3()
{
return _base.startParam;
}
public Vector3 getEndParamVec3()
{
return _base.endParam;
}
public float getStartParamFloat()
{
Vector4 startParam = _base.startParam;
return startParam.x;
}
public float getEndParamFloat()
{
Vector4 endParam = _base.endParam;
return endParam.x;
}
}
}