mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 15:57:59 +01:00
152 lines
2.8 KiB
C#
152 lines
2.8 KiB
C#
using UnityEngine;
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namespace Fie.Utility
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{
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public class Tweener<T> where T : TweenTypesBase, new()
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{
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private T _base;
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private float _nowTime = 0.1f;
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public Tweener()
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{
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_base = new T();
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_nowTime = 0.1f;
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_base.InitTweener(0.1f, Vector3.zero, Vector3.zero);
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}
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public void Finish()
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{
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_nowTime = _base.duration;
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}
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public void InitTweener(float total, Vector3 start, Vector3 end)
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{
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_nowTime = 0f;
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_base.InitTweener(total, start, end);
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}
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public void InitTweener(float total, Vector4 start, Vector4 end)
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{
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_nowTime = 0f;
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_base.InitTweener(total, start, end);
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}
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public void InitTweener(float total, float start, float end)
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{
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_nowTime = 0f;
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_base.InitTweener(total, new Vector3(start, 0f, 0f), new Vector3(end, 0f, 0f));
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}
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public Vector4 GetParameterVec4(float now)
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{
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return _base.GetParameter(now);
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}
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public Vector3 GetParameterVec3(float now)
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{
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return _base.GetParameter(now);
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}
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public float GetParameterFloat(float now)
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{
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Vector4 parameter = _base.GetParameter(_nowTime);
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return parameter.x;
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}
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public Vector4 GetNowParameterVec4()
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{
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return _base.GetParameter(_nowTime);
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}
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public Vector3 GetNowParameterVec3()
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{
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return _base.GetParameter(_nowTime);
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}
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public float GetNowParameterFloat()
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{
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Vector4 parameter = _base.GetParameter(_nowTime);
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return parameter.x;
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}
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public float GetNowProgress()
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{
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return _nowTime / getTotalTime();
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}
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public Vector4 UpdateParameterVec4(float addTime)
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{
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if (IsEnd())
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{
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return _base.endParam;
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}
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_nowTime = Mathf.Min(_nowTime + addTime, _base.duration);
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return _base.GetParameter(_nowTime);
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}
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public Vector3 UpdateParameterVec3(float addTime)
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{
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if (IsEnd())
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{
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return _base.endParam;
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}
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_nowTime = Mathf.Min(_nowTime + addTime, _base.duration);
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return _base.GetParameter(_nowTime);
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}
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public float UpdateParameterFloat(float addTime)
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{
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if (IsEnd())
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{
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Vector4 endParam = _base.endParam;
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return endParam.x;
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}
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_nowTime = Mathf.Min(_nowTime + addTime, _base.duration);
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Vector4 parameter = _base.GetParameter(_nowTime);
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return parameter.x;
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}
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public bool IsEnd()
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{
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return _nowTime >= _base.duration;
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}
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public float getTotalTime()
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{
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return _base.duration;
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}
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public Vector4 getStartParamVec4()
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{
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return _base.startParam;
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}
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public Vector4 getEndParamVec4()
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{
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return _base.endParam;
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}
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public Vector3 getStartParamVec3()
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{
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return _base.startParam;
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}
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public Vector3 getEndParamVec3()
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{
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return _base.endParam;
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}
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public float getStartParamFloat()
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{
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Vector4 startParam = _base.startParam;
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return startParam.x;
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}
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public float getEndParamFloat()
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{
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Vector4 endParam = _base.endParam;
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return endParam.x;
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}
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}
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}
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